CD Skripsi
Makna Komunikasi Pengguna Fitur Obrolan Permainan Hago Dalam Menemukan Pasangan
Hago is a game released on March 23, 2018, created by developer neotasks
inc with the tagline "Play Games, Make Friends" which means starting the game and
finding friends. By utilizing existing features such as the chat room feature, users can
communicate with each other verbally and non-verbally. Users can communicate
directly with other users and can use the emoticons in the chat room as a way to
create meaning in communication. This study aims to determine the meaning of
communication given by users to others through the Hago game chat room feature in
finding a partner. It will look at the content, speech acts, episodes, relationships, life
scripts, to the cultural patterns that occur in them.
This study uses a qualitative research method with a descriptive approach
and analyzed with the theory of coordinated meaning management. The subjects in
this study were the users of the Hago game who were then selected based on a
purposive technique. Data was collected through observational studies, interviews,
and documentation with four pairs of informants (8 informants). Data analysis
techniques by reducing data, presenting data, and drawing conclusions. In addition,
the technique of checking the validity of the data uses source triangulation.
The results showed that there were content of messages, speech acts,
episodes, relationships, life scripts by users of the Hago game to find their partner.
The content of the message is usually in the form of greeting sentences that are often
received and sent by users, speech acts usually use existing emoticons to give
expression to the couple in the chat room feature, and there are episodes or
continuations that are generated because they already have a commitment to one
another. There is a continuation to a more serious level because they have trusted
each other. The relationship that exists is also increasingly intense between couples
because the chat room feature can make them interact with each other. The past or
life script in this couple also wants to tell their past and also accept each other.
Although there are cultural differences regarding ethnicity, it is not a problem for
couples and families of existing couples. Because for them a sense of love and mutual
comfort is the main key to the relationship that occurs.
Keywords: Game, Hago, Communication, Couple.
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