CD Skripsi
Pengembangan Game Edukasi Dengan Aplikasi Quizwhizzer Pada Evaluasi Pembelajaran Matematika Materi Geometri Sekolah Dasar
This research aims to understand the level of validity and practicality of educational game development products with the application named quizwhizzer on mathematical evaluation of elementary school geometry materials. This kind of research is developmental research. The study uses a Plomp development model (2013) that consists of three stages, including the preliminary research phase, the prototyoping phase and the assessment phase. The research data is obtained through observations, interviews, and dispersal. The data is then processed using qualitative and quantitative data analysis techniques. Research results showed that educational games with quizwhizzer applications on mathematical evaluation of elementary school geometry material obtained Aiken’s V validity index of 0.95 with very valid category. While the practicality scores obtained on the basis of the teacher's practicality lift earned an overall average score of 87.5% with the very practical category. Based on the results of the research, it can be concluded that educational games with the application of quizwhizzer on mathematical evaluation of material geometry of primary school have been valid and practical so that can be used by teachers and pupils as an alternative evaluation medium in the evaluation activities of learning geometry in mathematics.
Keywords: Educational games, Quizwhizzer, Mathematical evaluation, Geometry
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