Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
Image of Perancangan Program Aplikasi Digital Business Card Menggunakan Teknologi Augmented Reality
Penanda Bagikan

CD Skripsi

Perancangan Program Aplikasi Digital Business Card Menggunakan Teknologi Augmented Reality

Muhammad Fauzan ‘Adli Muttaqien / 1707122956 - Nama Orang;

ABSTRACT
Business card is a card that can deliver some informations related to company or
even professionals, but some people in business such as professionals and
companies doesn’t have business card or only some of them have business cards
for reasons such as the funds spent on making business cards for many employees
are too large for the scale of a business as big as a company, and feel that business
cards are not very important for professionals. With Augmented Reality
Technology, business cards can be converted into digital form so it can be easily
accessed by many people and certain people, and relatively low production costs
than conventional business cards. The use of Augmented Reality technology by
scanning digital business cards as markers in the form of texts and images, and
displays an object on a marker. Digital business cards are divided into two types,
namely business cards for public use and business cards for use in business which
will appear if successfully scanned using a marker. Create and process digital
business cards, design and upload markers, design application interfaces, and
design Augmented Reality technology in the form of Android Package Kit (APK).
Development of this application requires several tools, such Unity 3D, Vuforia
SDK, Android SDK, Adobe Photoshop, and Adobe Premier. This study resulted an
Android-based application with Augmented Reality Technology as a medium for
displaying digital business cards by scanning markers using a smartphone, so users
can see digital business cards have better informations.
Keywords: Augmented Reality, Marker, business cards, kartu nama digital


Ketersediaan
#
Perpustakaan Universitas Riau 07 04. 121 (0070)
07 04. 121(0070)
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
07 04. 121 (0070)
Penerbit
Pekanbaru : Universitas Riau – Fakultas Teknik – Teknik Informatika., 2021
Deskripsi Fisik
ix, 79 hlm.; ill.: 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
07 04. 121 (0070)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
TEKNIK ELEKTRO
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Daus
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • DAFTAR ISI
  • ABSTRAK
  • BAB I PENDAHULUAN
  • BAB II TINJAUAN PUSTAKA
  • BAB III METODE PENELITIAN
  • BAB IV HASIL DAN PEMBAHASAN
  • BAB V KESIMPULAN DAN SARAN
  • DAFTAR PUSTAKA
  • LAMPIRAN
Komentar

Anda harus masuk sebelum memberikan komentar

Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?