This research aims to understand the level of validity and practicality of educational game development products with the application named quizwhizzer on mathematical evaluation of elementary school geometry materials. This kind of research is developmental research. The study uses a Plomp development model (2013) that consists of three stages, including the preliminary research phase, the pro…
The purpose of this research is to produce teaching materials for LKPD learning in Cultural Arts and Riau Malay traditional zapin dance workshops that are valid and feasible. The research conducted was a type of development research using the 4-D method with four stages of development, namely defining (difine), designing (design). Development, and disseminate. Data collection using questionnair…
This research aims to describe the influence of genially website-based learning media on improving the rhyme writing ability of fifth grade elementary school students. The method used in this research is quasi-experimental with a nonequivalent control group design. The subjects in this research were fifth grade students at State Elementary School 136 Pekanbaru. The sample for this research was …
The development of animated documentary videos of natural disaster mitigation for elementary school students is due to the lack of understanding of elementary school students towards natural disaster mitigation actions. This research was conducted at SD Negeri 42 Pekanbaru using the R&D research method with the 4D model. Data collection methods were carried out by means of observation, intervie…
This research aims to develop an ethnomathematics-based teaching module on geometry material for elementary school students. This ethnomathematics-based teaching module was developed using R&D research methods with the ADDIE model. Validation was carried out by 3 experts, namely material experts, media experts and language experts, obtaining an Aiken's V validity index of 0.95 (very valid). One…
The purpose of this study is to investigate Malay ethnomathematics in the architecture of the Indra Perkasa Traditional Hall on Penyengat Island, as well as the old measurements used by the Malay community of Penyengat Island as a source and material for teaching geometry and measurement in elementary schools. The method employed was an ethnographic study, which is a type of qualitative researc…
This research was motivated by students' reading comprehension skills that were not fully adequate. There are still students who are not fluent and still slow in reading, making it difficult for the child to understand the learning material that causes low student learning outcomes. Then the use of technology-based learning media that is still not optimal. To overcome these problems, researcher…
This research aims to develop realistic mathematics-based animation videos on non-standard measurement material for elementary school students. The type of research used is research and development with a pilot model consisting of 3 phases, namely preliminary research phase, prototyping phase, and assessment phase. The data collection techniques used were observation, interviews and questionnai…
This research was conducted to find out the difficulties and solutions teachers use when they experience difficulties when learning Indonesian online. This research is qualitative research using a qualitative descriptive approach. Data collection was carried out by means of observation, interviews and documentation studies. Data analysis consists of data collection, data reduction, data present…
This study aims to develop a suitable PowerPoint-based instructional media on the topic of curved-sided solid geometry for elementary school students. It is a research and development (R&D) study utilizing the three-phase Plomp development model, consisting of the preliminary research phase, the development or prototyping phase, and the assessment phase. The preliminary research phase was condu…
Learning to write essays at school is considered unpleasant, tedious and even difficult for students. Students feel lazy to start writing, finding and developing ideas, especially developing creative ideas into a narrative essay. In addition, there are still many students who are less skilled in using writing rules in accordance with EYD (The Perfected Spelling). Therefore, this research aims t…
This study aims to look at the impact of using local wisdom-based Learning Participant Sheets (LKPD) to enhance cultural literacy in SD. This type of research is experimental with a quantitative approach as well as using quasi-experimental methods. The design in this study is Nonequivalent Control Group Design. Subjects in this study are class IV A as experimental class and IV F as control clas…
This research aims to develop digital storytelling media on grade III elementary school fairy tale material. The media was developed using R&D research methods with the ADDIE model. The data in this research was obtained through validation tests and product trials. Validation was carried out by two material experts and two media experts. In the material validation test, the media obtained a per…
Learning media is a multimedia-based learning media that contains illustrated text and audio that can attract children to read it and has information related to learning. The purpose of this research is to find out the effect of genially website-based interactive learning media on the understanding of rhymes in class V elementary school. The research was conducted at SD Negeri 147 Pekanbaru in …
This research is motivated by the importance of understanding literacy as a reference in students' understanding in their combined learning activities by using modules that are referenced in the context of local wisdom to increase their knowledge horizons. This research was conducted to examine the effect of local wisdom-based modules on elementary school students. The method in this study was …
This research was motivated by the lack of maximum implementation of learning using conventional methods in elementary schools in Sungai Buluh Village. The learning carried out so far is still teacher-focused. In general, teachers in giving lessons only rely on learning media and what teachers often use so far is package books as learning resources. Without realizing that there are still many s…
The era of evolution 4.0 has encouraged the emergence of a digital native generation, which is influenced by technology and increasingly uses digital devices in everyday life. Digital literacy is very important for these digital natives to overcome problems and improve their quality of life, one of which is the problem of low interest in reading in Indonesia. This research aims to analyze the i…
This research aims to describe the influence of the Discovery Learning learning model on class V. This research was carried out in classes VB and VC at SDN 39 Pekanbaru with a total of 46 people. This research was carried out in the odd semester of the 2022/2023 academic year, to be precise in September 2023. This research used an experimental research type with the Non Equivalent Control Group…
This study aims to see the effect of the interactive multimedia-assisted realistic mathematics education learning model on reasoning skills on geometry material in grade IV elementary school. This type of research is research with a quantitative approach and uses quasi-experimental methods. The design in this study is a nonequivalent control group design, which uses two classes, namely class …