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Ditemukan 1563 dari pencarian Anda melalui kata kunci: subject="PENDIDIKAN GURU SEKOL...
Hal. Awal Sebelumnya 11 12 13 14 15 Berikutnya Hal. Akhir
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Analisis Lingkungan Sekolah Dasar Sebagai Sumber Belajar Di Desa Sungai Buluh…
Komentar Bagikan
Fikri Ramadhan / 1605111288

This research was motivated by the lack of maximum implementation of learning using conventional methods in elementary schools in Sungai Buluh Village. The learning carried out so far is still teacher-focused. In general, teachers in giving lessons only rely on learning media and what teachers often use so far is package books as learning resources. Without realizing that there are still many s…

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Efektifitas Metode Pembelajaran Role Playing Pada Materi Alat Gerak Hewan dan…
Komentar Bagikan
Windia Tresha / 1905124303

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Analisis Literasi Digital Dalam Menumbuhkan Minat Baca Mahasiswa PGSD FKIP Unri
Komentar Bagikan
Astrid Ramadhanti / 1905124146

The era of evolution 4.0 has encouraged the emergence of a digital native generation, which is influenced by technology and increasingly uses digital devices in everyday life. Digital literacy is very important for these digital natives to overcome problems and improve their quality of life, one of which is the problem of low interest in reading in Indonesia. This research aims to analyze the i…

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Pengaruh Model Pembelajaran Discovery Learning Terhadap Hasil Belajar Siswa D…
Komentar Bagikan
Putri Atika Suri / 1905124934

This research aims to describe the influence of the Discovery Learning learning model on class V. This research was carried out in classes VB and VC at SDN 39 Pekanbaru with a total of 46 people. This research was carried out in the odd semester of the 2022/2023 academic year, to be precise in September 2023. This research used an experimental research type with the Non Equivalent Control Group…

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1905124934
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Pengaruh Model Pembelajaran Realistic Mathematics Education (Rme) Berbantuan …
Komentar Bagikan
Meiza Ilka Cahyani / 2005111331

This study aims to see the effect of the interactive multimedia-assisted realistic mathematics education learning model on reasoning skills on geometry material in grade IV elementary school. This type of research is research with a quantitative approach and uses quasi-experimental methods. The design in this study is a nonequivalent control group design, which uses two classes, namely class …

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Efektivitas Penggunaan Bahan Ajar Berbasis Kearifan Lokal Terhadap Pemahaman …
Komentar Bagikan
Setia Febriani Hammy / 2005114234

This research aims to see the effectiveness of using local wisdom-based teaching materials on understanding family tree material in class II students at UPT SD Negeri 002 Kuapan. The type of approach used in this research is a quantitative approach with experimental methods. The form of this research is Pre-Experimental with a One-Group-Pretest-Posttest Design research design. The subjects of t…

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Realita Perempuan Olahraga Dalam Dinamika Kehidupan Sosial: Genealogi Foucault
Komentar Bagikan
Elsya Desviyanti / 2005111355

This research aims to explore the realities faced by women in the context of sports, focusing on the representation of existence, realities in social contexts, and efforts to increase gender awareness. The research problem involves challenges and perspectives that influence women's participation and experiences in the world of sports. This type of research is qualitative with a Foucauldian gene…

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Pengembangan Media Pembelajaran Card Match Circle Berbasis Budaya Melayu Dal…
Komentar Bagikan
Meilasari.sm / 1905113734

This research aims to develop Malay culture-based card match circle learning media for Class IV elementary social studies subjects that are valid and practical. Learning media was developed using R&D research methods with a 4D model. Research data was collected by observation, interviews and distributing questionnaires. Validation was carried out by 5 expert validators with 2 media validators, …

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Analisis Keterampilan Berpikir Komputasi Materi Bilangan Berbasis Etnomatemat…
Komentar Bagikan
Herry Sumadinata / 1705110985

Computational thinking is a problem-solving process derived from computer science and can be applied in various domains. Particularly in mathematics, computational thinking involves four key skills: problem decomposition, pattern recognition, algorithmic thinking, and abstraction. Previous research has tended to focus on primary and secondary school levels, with little research on prospective t…

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Pengembangan Modul Ajar Ipas Berbasis Projek Steam
Komentar Bagikan
Fenny Rezki / 2005111500

Penelitian ini bertujuan untuk mengembangkan modul ajar IPAS berbasis STEAM yang valid dan layak digunakan di sekolah dasar khususnya kelas V SD. Metode yang digunakan pada penelitian ini adalah Research and Development (R&D). Pada penelitian ini menggunaka model penelitian ADDIE yang dimodifikasi sesuai kebutuhan peneliti. Adapun tahapan ADDIE yang dimodifikasi dimulai dengan tahap Analysis (A…

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2005111500
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Pengembangan Modul Ajar Stem Pada Pembelajaran Ipas Materi Perubahan Wujud Be…
Komentar Bagikan
Rahma Dayanti / 1905113574

This research aims to develop learning media for the STEM Teaching Module in science and science learning material on changes in the shape of objects in class IV elementary school that is valid and practical. This research was conducted on class IV students at SDIT Nurussalam in the odd semester of the 2023/2024 academic year. This research is development research oriented based on the ADDIE mo…

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1905113574
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Pengembangan Media Kartu Truth Or Dare Pada Materi Nilai-Nilai Pancasila Untu…
Komentar Bagikan
Alifah Nur Aini / 1905124293

This research aims to determine the level of validity and practicality of the Truth or Dare card media in the Pancasila values material for class V SDN 105 Pekanbaru. This type of research is Research and Development (RnD) research. The development of Truth or Dare card media was carried out using a 4D model consisting of define, design, develop and disseminate stages. Research result. shows th…

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Efektivitas Model Pembelajaran Kooperatif Tipe Stad Berbantuan Media Video An…
Komentar Bagikan
Irania Tezigianti / 1905112069

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1905112069
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Analisis Kemampuan Komunikasi Verbal Siswa Sekolah Dasar Menggunakan Media Pe…
Komentar Bagikan
Mauliza Ashari / 1905124291

Abstract Monopoly game media is a medium that can increase student interest and learning outcomes, then also make students active, enthusiastic and enthusiastic in learning, because in the monopoly game, students are the ones who are more active in communicating while studying. In this way, the monopoly game media is suitable for use in the learning process in forming knowledge and training st…

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Pengembangan Bahan Ajar Kurikulum Merdeka Pada Pembelajaran Tematik Berbasis …
Komentar Bagikan
Y.A. Rini Shafa Aqilla / 1905111106

ABSTRACT Teaching materials are prepared systematically and designed in accordance with applicable curriculum provisions. Currently, the education curriculum in Indonesia has changed to the Independent Curriculum. In the Independent Curriculum, a thematic approach is used in Education Units so that they can choose subject or thematic approaches freely based on students learning needs or base…

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1905111106
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Pengaruh Organisasi Mahasiswa Terhadap Kemampuan Manajemen Konflik Mahasiswa …
Komentar Bagikan
Muhammad Haekal Sachedina Nasution / 1805113036

Abstract This research aims to determine the conflict management abilities of PGSD FKIP UNRI students who join the organization. When joining an organization, students will face many people with various characters to achieve the same goal. Therefore, various kinds of conflicts will arise that need to be faced and resolved by students who join the organization. Students' conflict management ski…

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1805113036
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Analisis Pengaruh Program Kampus Mengajar Terhadap Kemampuan Problem Solving …
Komentar Bagikan
Welsa Hira Vanesa / 1905112337

Abstract This research is the first research conducted to assess the problem-solving skills of students participating in the Kampus Mengajar Program. Problem-solving is a crucial skill that students must have to understand knowledge and prepare to survive in life in the future. Kampus Mengajar Program is one of the MBKM programs organized by the Directorate General of Higher Education (Dikti) …

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1905112337
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Analisis Learning Loss Dalam Pembelajaran Pasca Pandemi Covid-19 Pada Siswa K…
Komentar Bagikan
Ferdhiati Nada / 1905155675

Abstract The aim of this research is to analyze learning loss after the Covid-19 pandemic in class IV students. This research was carried out at SDN 110 Pekanbaru. The subjects in this research were all class IV C students at SDN 110 Pekanbaru, totaling 36 students consisting of 20 men and 16 women. Data analysis used quantitative methods and a descriptive approach. From the results and discus…

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1905155675
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Pengembangan Media Smart Apps Creator Untuk Pembelajaran Wawancara Di Sekolah…
Komentar Bagikan
Septa Khairani Herlina / 1705115179

Abstract This research aims to produce interactive multimedia development products on human digestive system material in elementary schools. The method used in this research is the R&D (Research and Development) development method with the 4D model. There are 4 stages carried out, namely definition, planning, development, distribution. In this research, researchers only carried out the devel…

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1705115179
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Pengaruh Metode Role Playing Terhadap Keterampilan Berbicara Siswa Kelas V SD…
Komentar Bagikan
SHOLIHA DWI UTAMI / 1905124442

This study aims to determine the effect of the role playing method on speaking skills of fifth grade students at SD Negeri 37 Pekanbaru. This type of research is quantitative research using pre-experimental design methods

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Hal. Awal Sebelumnya 11 12 13 14 15 Berikutnya Hal. Akhir
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