CD Skripsi
Pengembangan Multimedia Interaktif Geometri Kelas III Di Sekolah Dasar
This research has the main objective to develop a product in the form of interactive multimedia geometry for grade 3 elementary school students so that the product development is valid and practical. This type of research is research and development. There are three stages carried out in developing the model in accordance with the plomp development model, including the Preliminary Research Phase, Development or prototyping Phase and the Assessment Phase. The next stage is the validation stage of interactive multimedia products which are assessed by three experts in their respective fields, namely material experts, linguists, and media experts. The practical value of the interactive multimedia development product will be assessed through the results of filling out the teacher's response questionnaire to the multimedia. The teacher will also assess the practicality of the students when the teacher conducts a limited trial with a small group of students. The data is then processed through quantitative and qualitative analysis techniques. The result of the interactive multimedia validation is that an average score of 90.75% is obtained which is categorized as very valid. The results of the teacher's practicality assessment show an average value of 88, 47% which is categorized as very practical. Likewise, the value of the practicality questionnaire by students with an average value of 95.60% in the very practical category. Based on this description, the product of this research development, namely the geometric interactive multimedia product for grade 3 elementary school students, was declared to have met various validity and practicality criteria so that this product could be used by teachers and students in the classroom.
Keywords: Interactive Multimedia; Geometry; Validity; Practicality
Tidak tersedia versi lain