CD Skripsi
Pengembangan Media Interaktif Dengan Aplikasi Genially Materi Bangun Ruang Sisi Lengkung
This study is a research and development study. This study is conducted by using Plomp development, into three phases, namely: preliminary analysis phase (Preliminary Research), development or manufacturing phase (Prototyping Phase) and assessment (assessment phase). The purpose of this research is to develop an interactive media development product with the application of genially valid and practical curved building materials. This interactive media product will be validated by three experts consisting of material experts, media experts, and linguists. While the practicality of interactive media products is described from the questionnaire of teachers' responses to interactive media products and the practicality of learners given by researchers during small group limited trials. Data collection techniques carried out by researchers are observations, interviews and questionnaires. Data processing is carried out using quantitative and qualitative analysis. Based on the results of interactive media validation developed by the assessment by material experts obtained an average percentage of 93.3% with a very valid category, the results of media expert validation obtained an average percentage of 96.42% with very valid categories, and the results of linguist validation obtained an average percentage of 100% with very valid categories. While the results of teacher practicality questionnaires obtained an average percentage of 94.72% with a very practical category and practicality results by students obtained an average percentage of 86.94% in the very practical category. Therefore, interactive media products with the general application of curved side room building materials in developed Elementary Schools meet valid and practical criteria. Keywords:Build Space, Interactive Media, Practicality, Validation
Tidak tersedia versi lain