CD Skripsi
Efektivitas Penerapan Aplikasi Android Museum Sang Nila Utama Terhadap Minat Belajar Dalam Pembelajaran Sejarah Siswa Kelas X.A di SMA Negeri 1 Minas
This research aims to determine the effectiveness of implementing the Sang Nila Utama Museum android application on learning interest in class X.A history learning at SMA Negeri 1 Minas. This research uses a pre-experimental quantitative method with a one group pretest posttest research design. The data collection technique was purposive sampling, namely class X.A which was the experimental class. The results of the research obtained show that the application of the Sang Nila Utama Museum android application towards learning interest in history learning is categorized as quite effective and there is a significant average difference in the application of the Sang Nila Utama Museum android application towards learning interest in history learning for class X.A in State High Schools. 1 Minas. This is proven by the N-gain Score test which obtained a value of 0.6308 and the N-Gain percent obtained a value of 63.07%. Based on the division of the N-Gain Score, it can be seen that the gain value is 0.6308, which is greater than
0.3 and smaller than 0.7, so this value is in the medium category. Meanwhile, based on the interpretation category of N-Gain's effectiveness, it can be seen that the gain value is 63.07%, so this value is included in the quite effective category.
Keywords: Effectiveness, Sang Nila Utama Museum android application, Interest in learnin
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