CD Skripsi
Pengembangan Media Permainan Monopoli “BUMIKU” Sebagai Media Pembelajaran IPA Sekolah Dasar
This study aims to develop a monopoly game-based learning media so that students become more active in participating in the learning process. The research method used in this research is research and development (R&D) with a 4D development model design. The development steps with this model include Define, Design, Develop, and Disseminate. This research was only carried out until the Develop stage. After going through the research steps, the researchers conducted an analysis of the data obtained. The results showed that the monopoly game media "Bumiku" was valid and feasible to be used as an elementary school science learning media, as seen from the results of media validation getting a percentage of 89.52%, material validation getting a percentage of 85.33%, teacher response testing getting a percentage of 88.57 %, and student response test 89.16%.
Keywords: Game Media, Monopoly Bumiku, and Science Learning Media
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