This study talks about the use of Digital Gamification Learning Media in the Flipped Classroom Model with the aim of increasing student motivation in Accounting subjects. This research was motivated by the low motivation of students in learning, especially in the field of Accounting, which may be influenced by the learning media used. One of the solutions offered is the use of digital gamif…
In the era of globalization and advanced technology, having skills such as innovation, leadership, collaboration, and developing ideas is important in various fields of work. Entrepreneurship studies can help students develop these skills and strengthen their competitiveness in the job market. Vocational schools need to train their graduates to become entrepreneurs who are ready to face the…
The background of this research is the decrease in the number of FKIP students at the University of Riau who are self-employed per year in their class. Therefore it is necessary to know what factors influence Riau University FKIP students in entrepreneurship. The research was conducted by collecting data directly from students using a questionnaire. The sample studied was 78 students who ha…
This study aims to determine the effect of financial literacy and self-control on the financial behavior of Economics Education students, FKIP, University of Riau. The population in this study were active S1 students of the Economics Education Study Program, Faculty of Teacher Training and Education, University of Riau who lived in boarding houses. The sample in this study amounted to 123 stude…
This study aims to determine the effect of business age, product quality, and business motivation on the success of tofu and tempeh SMEs in Bukit Batrem Village, Dumai City. The research population is tofu and tempeh SMEs in Bukit Batrem Village, Dumai City. The research sample of all tofu and tempeh SMEs in Bukit Batrem Village, Dumai City, totaling 35 business actors, with sampling techn…
This study aims to determine the effectiveness of using crossword media to improve students' critical thinking skills and to find out the improvement before and after using crossword media. This type of research is experimental research using the One Group Pretest-Posttest research design. In this study, the population was students in class XI IPS 2 at SMAN 5 Pekanbaru for the 2022/2023 sch…
This study aims to determine the effect of the quality of Shopee COD services and free shipping promotions on the purchase decision of Shopee online shopping students of the PIPS Department, University of Riau. The method used in this study is a quantitative description method with a total sample of 70 people. The data collection instrument used in this study was a questionnaire in the form of …
This study uses experimental research methods which aim to apply problem-based learning models to increase student learning activities. The population in this study were all class XI brave business marketing at SMK PGRI Pekanbaru. This research involved 20 class XI business students who dared to do marketing at SMK PGRI Pekanbaru, using a saturated sampling technique. Data collection techniques…
Learning outcomes are final assessments given by teachers to students through the learning process, assessments are given based on students' abilities and efforts, usually indicated through numbers or letters. Learning motivation is the interest or desire of students to carry out learning. Learning resources are a form of supporting means in learning activities to improve learning outcomes.…
A tourist attraction is a place that becomes a visit for tourists because it has resources. The existence of tourist attractions has an impact, especially for the surrounding community. Economic conditions are the position of each individual or group related to generally accepted average measures such as type of work, education level, income level, outpouring of work, unemployment rate and …
This purpose of this research is to analyze the effect of the problem-solving lerning model on student learning outcomes at class X accounting at SMK Taruna Satria Pekanbaru. This research is included in the category of quantitative research, which uses experimental research techniques through the One Group Pretest Posttest Design model. This investigation was carried out at SMK Taruna Satria P…
This study aims to determine the effectiveness of using google site-based learning media on students' entrepreneurial learning interest at SMK Telkom Pekanbaru. The population in this study was all class XII students of SMK Telkom Pekanbaru with a sample of 30 students of grade XII TKJ 2 SMK Telkom Pekanbaru. The research instrument used observation sheets and learning interest questionnaires. …
When participating in PLP activities, students must be able to apply basic teaching skills. However, in reality the basic skills of teaching economics education students class of 2019 are relatively low, this can be seen from the final grades of teaching practice courses. This study aims to determine whether there is a positive and significant influence between teaching practices on the PLP…
The purpose from this study was to determine the increase in the ability to completed Higher Order Thinking Skills (HOTS) question economics subjects. Type of this research is quantitative and the research design is true-experimental design which is a part of pre-test and post-test control group design. The instrument in this study used economic HOTS questions with using with 15 multiple ch…
This article is a type of quantitative descriptive research that aims to determine the effect of cooperative services on the participation of members of the KPRI Syariah cooperative, Ministry of Religion, Pekanbaru City. The method used in this research is a quantitative descriptive method. The population in this study were all members of the KPRI Syariah cooperative, the Ministry of Religion, …
The purpose of this study was to find out the application of the talking stick learning model assisted by video animation can improve student learning outcomes in social studies lessons. Data collection was carried out in class VII B with 32 students. This research is a quantitative research with a quasi-experimental approach with a one group pretest-posttest design. Data collection techniques …
This study aims to analyze the improvement of students' critical thinking skills through the use of the problem-based laearning (PBL) learning model, this research was carried out at SMA Negeri 2 Karimun in class XI Social Studies 2. The approach used in this study is quasi-experimental research with a one group pretest-posttest design. Data collection techniques using observation sheets an…
This study aims to determine the increase in student understanding after the application of learning using UNO card learning media.The method of research is quantitative research with Quasi-experiment research design: One Group Pretest-Posttest Design. The sample in this study is the entire class X Accounting students of SMK Taruna Satria, totaling 34 people in the 2022/2023 academic year. The …
This study aims to determine the effect of learning facilities and family environment on student learning outcomes of the Economics Education Study Program, FKIP, University of Riau. The population in this study were students of the Economics Education study program, FKIP, University of Riau, with a total of 294 students. The sample in this study was 147 students using random sampling technique…
This study aims to determine whether there is an effect of capital, the use of accounting information and entrepreneurial characteristics on the success of culinary MSME businesses in Rumbai District, Pekanbaru City partially or simultaneously. This study uses primary data obtained directly from MSME owners in Rumbai District. Data collection techniques were carried out by observation, question…