This research aims to develop a traditional game-based computational thinking book for elementary school students. The book was developed using the R&D research method with the ADDIE model. Validation was carried out by 3 experts, the results of the first validity obtained agreement on the validity of 0.71 (valid). From these results, the researchers made revisions/improvements, so that the…
The Google Classroom application is a place for teachers and students to continue to be able to carry out the teaching and learning process. The aim of the research is to describe how students experience using the google classroom application in social studies learning in class V. The type of research used is a case study in qualitative research by collecting data using questionnaires and …
Having self-efficacy and computational thinking skills is a must in this age of technological development. However, there are still few studies that discuss the relationship between the two variables. The purpose of this study is to determine the form of relationship between self-efficacy and computational thinking skills of fifth grade elementary school students. This research is a quantitativ…
This study aims to develop animated video learning media on energy-saving materials for grade IV Elementary Schools that are suitable for use in learning activities. The method used in this research is the Research and Development method. Using the 4-D development model by Thiagarajan which consists of 4 stages (Define, Design, Develop, Disseminate). Data collection techniques that researc…
This study aims to determine the effect of using the cooperative learning model of the type of cooperative learning together assisted by comic media on energy source material on science learning outcomes for fourth-grade students at SD Negeri 186 Pekanbaru. This research uses a quantitative approach with types of quasi-experiment design Nonequivalent Control type GroupDesign. This study used tw…
This research is descriptive quantitative. This study aims to describe students' ability to determine intrinsic elements in Putri Kaca Mayang's folklore book in grade V of elementary school. The data collection technique is an essay test. The sample in this study was a saturated sample so that the sample in this study were all fifth grade students at SDN 141 Pekanbaru who were on Jalan Tengku b…
The purpose of this study was to find out how far the level of knowledge of teacher personality and social competencies possessed by PGSD students at the University of Riau as prospective educators. This research uses a descriptive method with a quantitative approach. The data analysis technique used in this discussion is a quantitative method, namely data analysis and interpretation techn…
This study aims to develop a product in the form of an ethnomathematics-based digital comic book learning media on geometry material in elementary schools that is valid and practical. The method used in this study is a method of development of research and development using the ADDIE model. This ADDIE model has 5 stages that start with analyze, design, development, implementation and evalu…
This research study was carried out at SDN 35 Pekanbaru, academic years 2021/2020, aims to knowing the effect of thematic comics with the theme of Bumiku toward on students’ concepts understanding in elementary school. This research used pre experiment method with a one group pretest posttest group design, which only uses one experimental class. Based on the result of research conducted …
This study aims to develop a product in the form of interactive media articulating contextual-based storylines on ecosystem material for class V SD that is valid and practical. This type of research is development research or research and development which is carried out through the ADDIE model. The research stages of the ADDIE model include Analysis, Design, Development, Implementation and Eva…
This study aims to use the auditory intellectually repetition method using the bumiku monopoly media to improve student learning outcomes in science subjects for grade VI in elementary schools. This type of research is an experimental research with a quantitative approach and using quasi-experimental. The design used is a nonequivalent control group design. In this design, both the experimental…
The purpose of this research is, the influence of the Discovery learning learning model on science material by increasing the way children's learning outcomes can be applied to elementary school students later. The subjects of this study were fifth grade students at SDN 090 Pekanbaru, totaling 74 students with 2 classes, one class for the experimental class and one class for the control class. …
This study aims to determine the effect of the cooperative learning process of the NHT type with the help of comics on the mathematics learning outcomes of fifth grade elementary school students. This study uses an experimental method with a quantitative approach and uses the Pre-Experimental Design method which is a systematic research to test the hypothesis of a causal relationship with …
The purpose of this study is to produce a cohesion based teaching material based on a picture of the economic activities of Indonesian people that meet valid and very worthy criteria. The study conducted is a type of development study using ADDIE methods with five stages of development: analysis, design, development, implementation and evaluation. Instrument used is a validation questionnaire t…
The purpose of this research was to determine whether there was a positive and significant relationship between the use of pyramid hologram media and student’s activity in science learning at elementary school. The research sample was kelas 4C consisting of 28 students selected using random sampling techniques. The type of research carried out was quantitative with a correlational model. The …
Local wisdom is part of the wealth that is owned by the Indonesian people in every region, including the Kampar Regency. Local wisdom must be preserved through education by integrating Kampar local wisdom with social studies learning that uses teaching materials in the form of LKPD in delivering material in learning for fourth-grade students of elementary school UPT SD Negeri 037 Karya Inda…
This study intends to investigate how GeoGebra-assisted interactive learning affects students' mathematical understanding of the coordinate system. This study's applied methodology was quasi-experimental. Two fifth-grade classrooms served as the sample group for this study. There were two distinct groupings in those classes. The experimental group is one of the classes, and the control group is…
The purpose of this study was to see the effectiveness of using the Quizizz application on the learning outcomes of fourth grade elementary school students. In this study the type of approach used is quantitative with experimental methods. The form of this research is Pre-Experimental with the One-Group-Pretest-Posttest Design. The subjects of this study were fourth grade students at SD IT Huma…
This study aims to develop local wisdom-based literacy modules for teaching reading comprehension in elementary schools that are feasible to use. This research is a Research and Development (R&D), using the 4-D Model (Define, Design, Development, adn Disseminate). This research was carried out according to the 4-D model development procedure, namely until the stage of dissemination at SD N…
The background of this research is the lack of knowledge of students about learning rhymes for class V elementary school. Based on this, the development of Genially Website-based learning media with Pantun learning is carried out so that fifth grade elementary school students can be more interested and motivated to learn using learning media. Learning media is a multimedia-based learning media …