CD Skripsi
Pengembangan Buku Computational Thinking Berbasis Permainan Tradisional Untuk Siswa Sekolah Dasar
This research aims to develop a traditional game-based computational thinking
book for elementary school students. The book was developed using the R&D
research method with the ADDIE model. Validation was carried out by 3 experts,
the results of the first validity obtained agreement on the validity of 0.71 (valid).
From these results, the researchers made revisions/improvements, so that the
results of the validation test showed that traditional game-based computational
thinking books for elementary school students were very valid with a final validity
result of 0.91. In the student trials it was found that students gave positive
responses by mentioning that they understood the material and were happy with
the learning process with traditional games. And the teacher's response, found a
feasibility result of 87.5% (very feasible). Based on the results of validation tests,
student trials, and teacher response tests, traditional game-based computational
thinking books for elementary school students are appropriate to use as learning
references.
Keywords: Books, Computational Thinking, Traditional Games, ADDIE
Development Model
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