CD Skripsi
Pengembangan Video Animasi Teknik Dasar Sepak Bola Siswa Kelas V Sekolah Dasar Negeri 015 Desa Gunung Kesiangan
Abstrak
This research was motivated by students' low interest in physical education subjects and the minimal use of technology-based learning media in the classroom learning process. Technology and information which are currently entering the 21st century are experiencing very significant developments in various areas of human life, including in the field of education. The influence of developments in the world of technology on the world of education can be seen in the many new innovations created in the world of education, such as the use of media in the learning process. This research aims to develop learning media in the form of animated videos that meet valid and practical criteria. The benefit of carrying out this research is as a reference source as well as increasing insight for students, teachers and students regarding the development of animated video media. Apart from that, the animated video media developed can also be used as learning media that can support innovative and interactive learning processes in the classroom.
Animation video product development uses research and development or R&D with the Plomp development model. The Plomp development model uses three research stages, namely the preliminary research stage, the development or prototyping stage, and the assessment stage. At the preliminary research stage, researchers carried out a series of data collection and analysis activities in accordance with needs analysis, curriculum analysis and student analysis required in developing animated video products on basic football technique material. After obtaining the various data and information needed, the researcher then enters the development or prototyping stage. At this stage there are four prototypes. 1 is the initial design stage of the animated video product in accordance with the results of the preliminary research that has been carried out. Prototype 2 is a process of perfecting the animated video product design based on the results of your own assessment. At this stage the researcher was also assisted by his colleagues to find errors in the design of the animated video product. On
prototype 3, an animated video product validation test was carried out with 2 experts to determine the feasibility level of the product being developed. At this validation test stage, the average overall score obtained from the experts was 95.14% in the very valid category. Thus, the animated video product developed has been declared suitable for use in the next research stage. After the animated video product was declared feasible by experts, the researchers then continued to prototype 4. Namely, one to one evaluation tests and small group tests were carried out on fifth grade elementary school students. To see the level of practicality of the animated video product being developed, a product trial was carried out on 2 teachers and 16 class V students at SDN 015 Gunung Kesiangan, Benai District, Kuantan Singingi District. Based on the results of the practicality test carried out with 2 teachers, the average assessment score was 95.2% in the very practical category. Meanwhile, the results of the practicality test on 16 fifth grade elementary school students, obtained an average assessment score of 92.46% in the very practical category. Based on the results of validation and practicality tests that have been carried out on the animated video product being developed, it can be concluded that the animated video product on basic football techniques for class V elementary school has met the valid and practical assessment criteria.
Tidak tersedia versi lain