CD Skripsi
Dampak Game Online Terhadap Kebugaran Jasmani Siswa Kelas V SDN 007 Melayu Tengah Kecamatan Tanah Putih Tanjung Melawan Kabupaten Rokan Hilir
Abstract
The observation results stated that students can easily access online games via their gadgets and prefer playing online games rather than doing sports activities. The aim of this research is to determine the impact of online games on students' physical fitness. The population of this research is all class V students at SDN 007 Central Malay with a sample of 30 students, sampling using a total sampling technique. "In this research, the research instrument used a questionnaire in the form of a blueprint to measure the impact of online games on students and the National Student Physical Fitness Test (TKPN) To measure the fitness level of the test sample, it consists of several series, namely V Sit and Reach, Squat Thrust, Sit up and Pacer. The data obtained was analyzed using tests and measurements with descriptive techniques that online games were in the range of 60.1% - 73.3% in the sufficient category. This means that online games as a place to play are very popular with Class V Students of SDN 007 Melayu Tengah, Tanah Putih Tanjung Melawan District, Rokan Hilir Regency, which is quite high and physical fitness is in the range of 68.1% - 84.0% in the high category. This means that the ability of Class V students at SDN 007 Melayu Tengah, Tanah Putih Tanjung Melawan District, Rokan Hilir Regency to carry out daily life activities lightly and easily without feeling tired is relatively high.
Keywords: Online Games, Physical Fitness,
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