CD Skripsi
Pengembangan Komik Digital Interaktif Sebagai Media Pembelajaran Pendidikan Jasmani, Olahraga Dan Kesehatan Pada Materi Pencak Silat Di SD Kota Pekanbaru
This research aims to spread the feasibility of digital interactive comics as a learning medium for physical education, sports and health on pencak silat material at SDN 37 Pekanbaru City. This research method uses the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. Field trial subjects were carried out in small group trials with 15 class V students. Assessment of the feasibility of digital comics was carried out by material experts, media experts, and through student responses. The research results showed that digital interactive comics obtained an average validation score from material experts of 3.72 and media experts of 3.46. Material experts assess that the material content in digital comics is adequate, although there are deficiencies in linguistic and presentation aspects that need to be improved. Meanwhile, media experts gave a positive assessment of the convenience, integration, color and arrangement of digital comics, however there were also shortcomings in aspects of language and text. Student responses to digital comics were very positive, with student interest reaching 91.0%, understanding of the material reaching 88.3% and viewing reaching 95.5%. This research concludes that the development of interactive digital comics as a learning medium for physical education, sports, and health have received good validation from material experts, media experts, and student responses. The implication of this research is that digital interactive comics have great potential as an effective learning tool in schools.
Keywords: Learning media; Physical education; Digital comics; Martial arts; Learners
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