CD Skripsi
Penerapan Pendekatan Steam (Science, Technology, Engineering, Art, Mathematics) Terhadap Peningkatan Hasil Belajar Kognitif Pjok Materi Pola Makan Sehat Dan Gizi Seimbang
The curriculum serves as the foundation from the beginning to the end of the learning experience. As a core element in the educational process, the curriculum must be evaluated innovatively, dynamically, and sustainably in line with advancements in the era.
STEAM (Science, Technology, Engineering, Art, Mathematics) is an extension of STEM education, incorporating the element of art (Art) into its learning activities. STEAM stimulates children's interest and motivation toward higher-order thinking skills, including problem-solving, collaboration, self-directed learning, project-based learning, challenge-based learning, and research. (Fadhilah, 2022)
This study aims to determine the impact of implementing the STEAM (Science, Technology, Engineering, Art, Mathematics) approach on improving cognitive learning outcomes in Physical Education and Health (PJOK) lessons focusing on healthy eating patterns and balanced nutrition at SMP Muhammadiyah 1 Pekanbaru. This research employs the Classroom Action Research (CAR) method using John Elliot's cycle model, which consists of planning, action, observation, and reflection. The research sample comprises 23 seventh-grade students. Data were collected through initial competency tests, cycle tests, and observation of learning activities.The results of the study showed an improvement in students' cognitive learning outcomes after implementing the STEAM approach. The average cognitive test score of students increased from 44.45 in the initial test to 60.21 in the first cycle and 67.20 in the second cycle. In the final cycle, the average score reached 100%, indicating a very significant improvement compared to the previous cycles. This demonstrates that the STEAM approach can enhance students' understanding and cognitive learning outcomes in PJOK lessons. Moreover, this approach also increased student participation and engagement in the learning process through creative and innovative project-based activities.
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