Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
Image of Meningkatkan Kemampuan Mengenal Konsep Lambang Bilangan Melalui Permainan Kotak Biji Pada Anak Usia 4-5 Tahun Di Paud Mandiri Desa Pangkalan Libut Kecamatan Pinggir Kabupaten Bengkalis
Penanda Bagikan

CD Skripsi

Meningkatkan Kemampuan Mengenal Konsep Lambang Bilangan Melalui Permainan Kotak Biji Pada Anak Usia 4-5 Tahun Di Paud Mandiri Desa Pangkalan Libut Kecamatan Pinggir Kabupaten Bengkalis

EVA ANJELINA Br. BARUS / 1305188816 - Nama Orang;

The problem or phenomenon contained in this study is 1) the child can not be spelled out 1-10, 2) the child can not recognize the symbol of the number 1-10, 3) the child has not been able to sort the symbol of the number 1-10. The formulation of the problem in this research is whether the game box seed can improve the ability to recognize the concept of the symbol of numbers in children aged 4-5 years, how the application of game box seeds to improve the ability to recognize the concept of the symbol of the number of children aged 4-5 years in PAUd Mandiri. The purpose of this study is to know how much increase the ability to recognize the symbol of numbers in children after using the game box seed. The research method used is Classroom Action Research Methods conducted in two cycles, each cycle consists of three meetings and through four stages of planning, action, observation and reflection. The number of subjects in this study were 10 people consisting of 5 boys and 5 women. Data is taken from the evaluation at each end of the cycle. This study involves one peer or another teacher as an observer. So it can be concluded that the game box seed can improve the ability to recognize the concept of the symbol of the number of children aged 4-5 years in the PAUD Mandiri Pangkalan Libut Village District Pinggir Kabuppaten Bengkalis..


Keywords : Abilities, Know the Concept of Numbers, Box Grid Games


Ketersediaan
#
Perpustakaan Universitas Riau 05 16. 117 (0252)
05 16. 117 (0252)
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
05 16. 117 (0252)
Penerbit
Pekanbaru : Universitas Riau – FKIP – Pendidikan Anak Usia Dini., 2017
Deskripsi Fisik
x, 56 hlm.: ill.: 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
05 16. 117 (0252)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
paud
Info Detail Spesifik
-
Pernyataan Tanggungjawab
ELFITRA
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • ABSTRAK
  • DAFTAR ISI
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORETIS
  • BAB III METODE PENELITIAN
  • BAB IV HASIL DAN PEMBAHASAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
Komentar

Anda harus masuk sebelum memberikan komentar

Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?