CD Skripsi
Meningkatkan Kemampuan Mengenal Angka Melalui Permainan Lompat Angka Pada Anak Usia 4–5 Tahun Di Paud Dharma Wanita Kecamatan Teluk Belengkong Kabupaten Indragiri Hilir
Prior to conducting classroom action research, background, problem formulation and research objectives need to be done in order to occur synchronization between the problem and research objectives. Because the purpose of the research is to solve the problem then if the problem formulation reads: "How can the application of the game jumping the numbers can improve the ability to recognize letters in children aged 4-5 years in PAUD Dharma Wanita Teluk Belengkong District Indragiri Hilir regency?", Then the appropriate objective is "To know how the application of the game jump numbers can improve the ability to recognize letters in children aged 4-5 years in PAUD Dharma Wanita Teluk Belengkong District Indragiri Hilir". If it is clear that the problem and purpose of the research then followed by determining the indicator of the application of the game of number jumps can improve the ability to recognize the number and sequence of activities in accordance with the grid of the ability to recognize numbers that have been designed previously, then the sequence of activities that researchers pour in the Daily Learning Implementation Plan RPPH), through the instrument of data collection that is in the form of activity activity of numerical ability, activity activity sheet of teacher and activity activity sheet of child. From the results of reflection in the form of evaluation of the implementation of learning, the researchers carry out further actions to improve the deficiencies that occur in the implementation of learning in accordance with the planned action until the researchers feel satisfied that the actions that have been implemented have met the success and can increase the ability to recognize numbers through the game number jump In children aged 4-5 years in PAUD Dharma Wanita Teluk Belengkong District Indragiri Hilir Regency. This study was conducted in 2 cycles and each cycle three meetings. Data collection of this research was conducted in April of 2017. Data analysis was conducted qualitatively between cycles, while the analysis of mastery of the ability to recognize numbers through the game of numbers jumping on the child is done quantitatively. The magnitude of the increase in the ability to know the numbers through the game jumping the numbers in children aged 4-5 years in PAUD Dharma Wanita Teluk Belengkong District Indragiri Hilir Regency obtained the results before cycle I to cycle I of 38.80%, in the cycle I to cycle II of 42.52% , And before cycle II of cycle 97,81%.
Keywords: Know Numbers, Numbers Jump Game
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