CD Skripsi
Pengembangan Perangkat Pembelajaran Berbasis Experiential Learning Pada Topik Segiempat Dan Segitiga Untuk Memfasilitasi Kemampuan Berpikir Kreatif Matematis Peserta Didik Kelas VII SMP/MTS
This research aims to produce learning tools in the form of syllabus,
lesson plans, and LKPD using the Experiential Learning model on valid and
practical quadrilateral and triangular materials, and is able to improve students'
mathematical creative thinking skills. This research is a research and development
using a 4D model consisting of the stages of define, design, develop, and
disseminate. The data collection techniques used include interviews, observations,
and questionnaires. This research involves grade VII students of Babussalam Junior
High School Pekanbaru to produce experiential learning-based learning tools on the
topic of quadrilaterals and triangles that are valid, practical, and able to improve
students' creative thinking skills. Based on the analysis of validation data, it was
concluded that the mathematics learning tool was very valid, with an average score
of 3.56 for the syllabus; for RPP 3.70; and for LKPD 3.67. Based on the results of
the analysis of practical data, the student response questionnaire showed a very
practical category in small group trials and large group trials with the average
assessment of student response questionnaires in small group trials which was 3.51
and the average assessment of student response questionnaires in large group trials
which was 3.48. The results of the data analysis show that the developed
mathematics learning tools have met the valid and practical criteria for use by grade
VII junior high school/MTs students.
Keywords: experiential learning; creative thinking ability; learning tools;
quadrilaterals and triangles;
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