CD Tesis
Pengembangan E-Modul Ekosistem Berbasis Radec (Read, Answer, Discuss, Explain, And Create) Untuk Meningkatkan Berpikir Kreatif Dan Hasil Belajar Siswa Sma Fase E
SUMMARY
WITRI MASRI, NIM. 2310246866, Development of RADEC-Based Ecosystem E-Modules (Read, Answer, Discuss, Explain and Create) to Improve Creative Thinking and Learning Outcomes of High School Students Phase E, supervised by Dr. Wan Syafii, M.Si and Dr. Fitra Suzanti, M.Si
This research is motivated by the demands of 21st century education and the implementation of the Independent Curriculum which requires students to have high-level thinking skills, including creative thinking. Problems in the field show that students' creative thinking skills, especially in ecosystem learning, are still low. In addition, the use of conventional teaching materials has not directed students to these skills. Therefore, a solution is needed in the form of innovative and contextual teaching materials that are able to support learning achievements and local relevance, such as the mangrove ecosystem in the coastal area of Riau.
A module is a learning tool that contains learning materials, learning activities, exercises and evaluations that are arranged systematically and attractively to achieve certain competencies. One of the innovations to meet technological developments is the development of printed modules into e-modules. Printed modules are considered less interactive and monotonous, while e-modules can be interactive media that present materials through multimedia and provide direct feedback. The RADEC learning model or Read, Answer, Discuss, Explain, and Create is a modern learning model that encourages students to have 21st century skills and students are directed to have the skills to master the material and concepts in the material provided in full. Of course, this learning model is developed based on the characteristics of students who are active, creative, and responsible.
Creative thinking is the process of producing something new and useful. This process involves the creation, processing, and experimentation of ideas, followed by careful analysis and evaluation, then communicated effectively to solve problems or achieve goals. Creative thinking involves the ability to generate new ideas, see problems from different perspectives, and think out-of-the-box by involving the courage to try new things, experiment, and innovate. Student learning outcomes reflect their level of achievement of learning objectives, including the expected understanding, skills, and knowledge.
This type of research is research and development (Research and Development), where this research is conducted to develop an e-module based on RADEC (Read, Answer, Discuss, Explain and Create) as a teaching material that can be used independently by students and improve creative thinking and student learning outcomes. This development research is a type of research used to produce products, validation tests are carried out with two tests, namely design expert tests and material expert tests.
The results of the development in the validity test got a score of 90.48% with a very valid category, this was obtained based on the didactic/pedagogical value of 90.58%, construction 90.12% and technical 90.47%. Furthermore, the results of the development in the practicality test were 95.03%, this value was obtained from the teacher's practicality test 97.71%, one-on-one test 95.90% and
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limited trial 91.48%. The results of the research at the implementation stage obtained sig 0.001 < sig 0.05, so H0 was rejected and Ha was accepted.
Based on the data, it can be concluded that the results of the final product development show that the RADEC-based ecosystem e-module has an influence on creative thinking and learning outcomes.
Keywords: e-module, RADEC, creative thinking, learning outcomes
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