Mathematics is an applied science that humans need when experiencing life cases. Therefore, elementary school students are required to be able to describe mathematical problems by solving story problems. These problems include cases of mathematics in everyday life. However, these requirements are inversely proportional to the reality at the Pekanbaru State Primary School. In educational materia…
The research is to develop environmental education-based picture storybooks for elementary schools and to find out the feasibility of picture storybooks. This research uses Research and Development (R&D) using the ADDIE models (Analisys, Design, Development, Implementation and Evalution). The data collection technique used is to use questionnaires, interviews and trials. The feasibility of envi…
This study aims to produce digital comic products that can make it easier for teachers to convey material and make it easier for students to understand the subject matter. The type of research used is development or R&D (Research and Development) using the ADDIE model which goes through 5 stages, namely analysis, design, development, implementation, evaluation. The test subjects in this study w…
This research aims to develop digital comics material to recognize celestial objects to facilitate the reading interest of grade VI elementary school students. This type of research is research and development R&D (Research and Development), using addie model namely Analyze (Analysis), Design (Design), Development (Development), Implementation (Implementation), Evaluation (Evaluation). The data…
This study aims to produce products for developing PMRI-based FPB teaching materials in elementary schools that are in accordance with valid and practical characteristics. The method used in this research is the Research and Development development method with the Plomp model. The stages of development carried out are the Preliminary Research Phase, Prototyping Phase, and Assessment Phase. The …
This research is a research and development that aims to develop the big book medium of conductor material in primary school with the 4D model (define, design, development and dissemination) proposed by Thiagarajan in 1974 This research uses descriptive quantitative method The subjects of this study were 6 students from 189 primary school in Pekanbaru Research and development involves media exp…
This study aims to develop learning video media for grade 4 Elementary School and to find out the right media and teacher and student responses. This study uses the research and development (R&D) method using the FOUR-D model (Defining, Designing, Developing and Disseminating). The data collection technique used is by using questionnaires and trials. The feasibility of the media was obtain…
This research is motivated by the importance of science in improving the quality of individuals towards an educated life. In the Industrial 4.0 era, it requires students to think at a high level and be able to connect various learning concepts learned to solve problems in everyday life. Conventional learning that emphasizes the ability to remember and the application process in life is very sim…
This study on the background is still a student’s lack of knowledge in geometry especially builds and beam space. The design research was chosen as a means to achieve the goal of the study with three stages of introduction, the experimental and retroactive of analysis. In this study to test the validity of the data, qualitative method used with severalm triagulation techniques. this resea…
This research is motivated by the many news found about cases of bullying between fellow students at school, fights, discriminating in friends, and other cases of violence committed by elementary school children which proves the need for character cultivation so that students can live in harmony in their environment. Therefore we need textbooks that are able to educate the character of students…
This study aims to explain the study of ethnomathematics in the Malay tradition of measurement material in elementary schools. The method used in this research is an ethnographic research method which is included in the qualitative research method. The collection techniques used are observation, interviews and documentation, then the data is analyzed using the Miles and Huberman model. The …
This research was motivated by the low reading comprehension skills of fifth grade students at SDN 161 Pekanbaru with an average of 65.33. Therefore, this study aims to improve the reading comprehension skills of fifth grade folklore. This research is classroom action research (CAR) which consists of four stages, namely, planning, implementation, observation and reflection. The subjects in this…
This research is an analytical study to determine the perceptions of PGSD FKIP students at the University of Riau regarding the lecture process carried out online in the midst of the Covid-19 outbreak. Students and lecturers carry out the learning process through technology media. Of course, this lecture system is an alternative way in the midst of the Covid 19 outbreak. Although it is easy to …
This study aims to develop diorama learning media in social learning for grade IV elementary scools and determine the feasibility of diorama media. This research uses research and developmant (R&D) methods by using the model 4D (Define, Design, Develop,Diseminate). This development will create a product that has been adapted to the besic competencies used, namely identifying economi activites a…
This study aims to determine the News Writing Skills of Elementary School Teacher Education Students, Faculty of Teacher Training and Education, University of Riau. The formulation of the problem in this research is How are News Writing Skills for Elementary School Teacher Education Students, Faculty of Teacher Training and Education, University of Riau. This research consists of one variable a…
This study aims to determine the social contact and communication that occurs between teachers and students through online learning in class IV SDN 192 Pekanbaru. This type of research is descriptive qualitative research with a case study approach. The collection techniques used are observation and interviews, then the data is analyzed using the Miles and Huberman model. The results of this stu…
This study aims to develop cartoon puppet media for social studies learning in elementary schools and to determine the feasibility of developing cartoon puppet media. This study uses research and development methods or Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique used is by using a questionnai…
This study aims to find out what kind of obstacles parents face in implementing online learning during the COVID-19 period at SD Negeri 05 Perawang. The type of research used in this research is descriptive research with a quantitative approach (descriptive-quantitative). The sample in this study were parents of students from SD Negeri 05 Perawang, amounting to 100. The results of the research …
This study aims to develop a learning media in the form of an educational game of dynamic number card based on number sense as a media for learning mathematics for first grade students and to determine the quality of this educational game as learning media. This study use the Research and Development (R & D) method and ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data…
Instilling the values of character education is very urgent to do for the progress of a nation. The problem in this research is the cartoon series Boruto: Naruto Next Generation in which there are various kinds of character education values that can be used as media in character education cultivation, but these values have not been able to be captured properly by the audience of the cartoon ser…