This study aims to explain the study of ethnomathematics in the Malay tradition of measurement material in elementary schools. The method used in this research is an ethnographic research method which is included in the qualitative research method. The collection techniques used are observation, interviews and documentation, then the data is analyzed using the Miles and Huberman model. The …
This research was motivated by the low reading comprehension skills of fifth grade students at SDN 161 Pekanbaru with an average of 65.33. Therefore, this study aims to improve the reading comprehension skills of fifth grade folklore. This research is classroom action research (CAR) which consists of four stages, namely, planning, implementation, observation and reflection. The subjects in this…
This research is an analytical study to determine the perceptions of PGSD FKIP students at the University of Riau regarding the lecture process carried out online in the midst of the Covid-19 outbreak. Students and lecturers carry out the learning process through technology media. Of course, this lecture system is an alternative way in the midst of the Covid 19 outbreak. Although it is easy to …
This study aims to develop diorama learning media in social learning for grade IV elementary scools and determine the feasibility of diorama media. This research uses research and developmant (R&D) methods by using the model 4D (Define, Design, Develop,Diseminate). This development will create a product that has been adapted to the besic competencies used, namely identifying economi activites a…
This study aims to determine the News Writing Skills of Elementary School Teacher Education Students, Faculty of Teacher Training and Education, University of Riau. The formulation of the problem in this research is How are News Writing Skills for Elementary School Teacher Education Students, Faculty of Teacher Training and Education, University of Riau. This research consists of one variable a…
This study aims to determine the social contact and communication that occurs between teachers and students through online learning in class IV SDN 192 Pekanbaru. This type of research is descriptive qualitative research with a case study approach. The collection techniques used are observation and interviews, then the data is analyzed using the Miles and Huberman model. The results of this stu…
This study aims to develop cartoon puppet media for social studies learning in elementary schools and to determine the feasibility of developing cartoon puppet media. This study uses research and development methods or Research and Development (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The data collection technique used is by using a questionnai…
This study aims to find out what kind of obstacles parents face in implementing online learning during the COVID-19 period at SD Negeri 05 Perawang. The type of research used in this research is descriptive research with a quantitative approach (descriptive-quantitative). The sample in this study were parents of students from SD Negeri 05 Perawang, amounting to 100. The results of the research …
This study aims to develop a learning media in the form of an educational game of dynamic number card based on number sense as a media for learning mathematics for first grade students and to determine the quality of this educational game as learning media. This study use the Research and Development (R & D) method and ADDIE model (Analyze, Design, Development, Implementation, Evaluation). Data…
Instilling the values of character education is very urgent to do for the progress of a nation. The problem in this research is the cartoon series Boruto: Naruto Next Generation in which there are various kinds of character education values that can be used as media in character education cultivation, but these values have not been able to be captured properly by the audience of the cartoon ser…
The use of learning media in teaching and learning activities is a supporting way to learn activities. The use of learning media can serve as a tool to accelerate the process of understanding in teaching and learning activities in the classroom. With the learning media combined with the game will be able to make students become more excited and also become more interested in wanting to do games…
The COVID-19 pandemic has forced learning to change the way it is delivered. To prevent the spread of the virus, schools are organized with PJJ (distance learning) which is also known as online learning. Not all teachers are ready to implement because of various obstacles. This study is a qualitative research that aims to describe teachers' perceptions of online learning in elementary schools. …
The COVID-19 pandemic has had a significant impact on the people of Indonesia. Especially in the aspect of education. This encourages the government to issue a policy that learning must be carried out online. Teachers are required to be able to carry out online learning as optimally as possible in order to achieve the expected learning objectives. This study aims to describe the cognitive, …
This study aims to determine the ability of second grade students of SD Negeri 018 Ujungbatu in imaginative drawing. This research is quantitative research with descriptive method. The time of the research starts from August 2020 - February 2021. The subjects of this research are second grade students of SD Negeri 018 Ujungbatu with a total of 12 students, consisting of 7 male students and 5 fe…
The background of this research is to make it easier for teachers to detect linguistic intelligence which is one of the most important intelligences for every student. Then how can teachers easily detect the intelligence of elementary school students, one of which is by using a website to make it easier for teachers to assess elementary school linguistic students. This website is called WELIA (…
This study aims to produce digital comic media based on cultural diversity in learning energy sources class IV theme II in elementary schools. This type of research is development research (R&D) using the ADDIE development model (Analysis, Design, Development, Implementation and Evaluation). The data in this study were obtained using a questionnaire (questionnaire). The results of the vali…
This study aims to develop the Math Picture Book (MPB) media on the properties of flat shapes designed for elementary school students. The method used in this study is design research, the development model used is the Plomp model. This research was carried out on students in grades I-VI Elementary School. Data collection techniques used are interview sheets, validation questionnaires and …
Abstract The product produced by this development research is a learning media in the form of a quartet card on Natural Resources material. This learning media product was created and designed with the aim that it can be applied as a teacher's tool in delivering material, literacy activities and as a source of independent learning by students. The purpose of this research is to produce a …
This research is a development research (Research & Development) which is to produce teaching materials for Least Common Multiples (KPK) using a realistic mathematical model. This teaching material is intended for fourth grade elementary school students in learning mathematics. This research is motivated by the low quality of mathematics education, especially at the elementary level. Weaknesses…
This study aims to analyze the efforts of school personnel in realizing child-friendly schools at the 110 Pekanbaru State Elementary School. This type of research is qualitative research. This approach uses an approach that is holding data collection or the reality of the problem based on any research that has been explored or by the respondent. The data collected is in the form of written or s…