CD Skripsi
Pengembangan Game Kotak Alphabet Berbasis Aplikasi Android Untuk Meningkatkan Kemampuan Mengenal Huruf Pada Anak Usia Dini 4-5 Tahun
Abstract
The purpose of this study was to find out whether the alphabet box game based on Android applications is feasible to be used as a learning for early childhood 4-5 years on the ability to recognize letters. Development (Research and Development) is the type of research used, and the stages carried out are: potential and problems, data and information collection, product design, design validation, design revision, and product testing. Data collection techniques include observation, questionnaires, and documentation. The android app-based alphabet box game has been validated by material experts, media experts, educator experts, and limited field trials. However, the study can be summarized as 88.89% ''very feasible'' 93.75% ''very feasible'' , 91.67% ''very feasible'' for each validated by material experts, media, and educators.
Keywords: Android App-Based Alphabet Box Game, Letter Recognition Ability
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