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Image of Pengembangan E-Magazine Berbasis Augmented Reality Untuk Meningkatkan Hasil Dan Minat Belajar Siswa Pada Materi Sistem Pencernaan Manusia
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Pengembangan E-Magazine Berbasis Augmented Reality Untuk Meningkatkan Hasil Dan Minat Belajar Siswa Pada Materi Sistem Pencernaan Manusia

DEKA GUSNIA PUTRI / 1810246861 - Nama Orang;

Education is currently developing rapidly and requires maximum efforts to achieve educational goals and improve the quality of education. The achievement of educational goals can be achieved closely related to the learning process that takes place at school. Learning that is equipped with teaching materials, teaching media, and other learning resources greatly affects the achievement of learning objectives and the achievement of educational goals, so that more innovative, interesting and meaningful learning is needed for students.
The obstacle encountered in the learning process so far is the low interest in learning of students. If the minimum learning rate is low it will affect the learning outcomes of students. There are several factors that affect interest in learning, such as a lack of variation in teaching materials or learning media used by teachers in schools. This triggers low interest or lack of student attention to the learning process. Another obstacle in learning is that there are learning concepts that are difficult for students to understand due to their abstract nature, such as the concept of the human digestive system. This concept requires clear pictures in the learning process. Based on the results of observations, the concept of the human digestive system is considered difficult to understand by students with a percentage of 65.23%.
Based on these problems, an alternative is needed to improve interest in learning and learning outcomes in the learning process so that learning objectives can be achieved. One of them is developing teaching materials or learning media, such as developing an e-magazine based on Augmented Reality (AR). Augmented Reality (AR) based e-magazine. This is equipped with a marker in the form of an image that can display a 3d animation of biological objects with the help of mobilephone in its observations. The development of this e-magazine utilizes Augmented Reality technology, which makes use of several computer software, and the use of the development results is integrated on mobile phones.
The development of e-magazine based on Augmented Reality (AR) was carried out in this study, with the aim of knowing the validity of the development e-maagzine and its effect on learning interest and student learning outcomes. The research was conducted at SMAN 1 Pangkalan kerinci. E-magazine development is carried out using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The parameters in the study were the quality of the e-magazine, interest in learning and learning outcomes. At the analysis stage, students' needs analysis, curriculum analysis, learning material analysis is carried out. At the design stage, an e-maagzine design was developed with Augmented Reality (AR) 3d animation and learning tools. At the development stage, the validity test of the development e-magazine and research instruments was carried out, practicality testing and limited trials. Then at the implementation stage using the experimental method with a pretest-posttest group design consisting of the control class and the experimental class and the determination
xiii
using the normality test and the homogeneity test. Then the final stage is the overall evaluation stage of the results of the development of an e-magazine based on Augmented Reality.
The results showed that the results of the development of AR-based e-magazine were relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, it got a score of 3.82 with a very valid category, the constructive aspect of 3.85 in the very valid category and the technical aspect of 3.78 in the very valid category. Then the results of the hypothesis test show that there is an effect of e-magazine based on Augmented Reality (AR) on the learning interest and learning outcomes of students. In the interest in learning, it scores 0.342 with the high category. While the learning outcomes obtained a value of n gain 0.7 with the high category.
Keywords: e-magazine , augmented reality, learning interest, and learning outcomes.


Ketersediaan
#
Perpustakaan Universitas Riau 10 22. 221 (0001)
10 22. 221 (0001)
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
10 22. 221 (0001)
Penerbit
Pekanbaru : Universitas Riau – Pascasarjana – Tesis Biologi., 2021
Deskripsi Fisik
xi, 99 hlm.: ill.: 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
10 22. 221 (0001)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
PENDIDIKAN BIOLOGI
Info Detail Spesifik
-
Pernyataan Tanggungjawab
FATAH
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • JUDUL
  • DAFTAR ISI
  • ABSTRAK
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORI
  • BAB III METODE PENELITIAN
  • BAB IV HASIL PENELITIAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
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