CD Skripsi
Pengaruh Games Edukatif Funny Food 3 Berbasis Android Terhadap Kemampuan Mengenal Konsep Bilangan Pada Anak Usia 5-6 Tahun Di Tk Tunas Harapan Kabupaten Kampar
Based on the results of field observations on the ability to recognize the concept of numbers in
students has not developed optimally. So it is necessary to implement educational games based
on Android Funny Food 3. The purpose of this study was to examine the effect of Androidbased
Funny Food 3 educational games on the ability to recognize the concept of numbers in
children aged 5-6 years. This research was conducted at Tunas Harapan Kindergarten in
Kampar Regency during January - December 2022. The research used an experimental method
with a one group pre-test post-test design with a sample size of 15 children. The data collection
technique used in this study was to use observation sheets for the ability to recognize the
concept of numbers. The data analysis technique uses the t-test using the SPSS ver 20
program. From the results of data analysis, it is obtained that tcount is 14.916 which is greater
than ttable = 2.145 with sig 0.000
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