CD Skripsi
Minat Siswa Terhadap Pembelajaran Permainan Tradisional Di Sd Negeri 7 Teluk Belitung Kab. Meranti
Students' motivation in learning traditional games at SD Negeri 7 Teluk Belitung, Meranti Regency is the focus of this quantitative descriptive research. In order to collect information for this research, researchers used a survey approach using a questionnaire. Interest, attention, and behavior are examples of intrinsic elements, while teacher facilities and roles are examples of extrinsic factors that influence student interest. Interest in learning traditional games: low (14.3%), medium (65.3%), and high (20.4%) are the gradations shown by students in these findings. A total score of 269 (or 24% of the total) for intrinsic and extrinsic sub-indicators shows that student behavior is the most important factor influencing interest. Interest based on student attention and interest levels were in the middle of the group at 88% and 80% respectively. In addition, 84% of students' actions were in the medium group. Among students, 41% have a moderate level of curiosity, and facilities are available but incomplete. Also included in the medium group is the role of instructor (63%). Finally, factors such as student behavior, class resources, and the role of instructors greatly influence the motivation of students at SD Negeri 7 Teluk Belitung in learning traditional games. To keep traditional games alive in the digital era and maintain student interest, internal and external support is essential.
Keywords: Quantitative descriptive, traditional game, intrinsic, extrinsic.
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