CD Skripsi
Pengembangan Game Edukasi Berbasis Aplikasi Android Dalam Meningkatkan Kemampuan Membaca Anak Usia 5-6 Tahun Di Tk PAUD Quantum Kids 3 Pekanbaru
this study aims to determine the feasibility of Educational Games application in
improving the reading ability of children aged 5-6 years. The type of research
used is Research and Development. The steps taken are: identifying potentials and
problems, collecting data/information, product design, product design validation,
design revision, product manufacturing and product trials. Data collection
techniques are observation, distributing questionnaires, and analyzing
documentation. The instruments used are questionnaires to validate Educational
Games application from media experts, material experts and educator experts.
The research can be conclude that the research of material experts in 81% “very
feasible”, the validation of media experts is 89% “very feasible”, validation of
educator experts obtained a percentage of 91% “very feasible” the results of
limited trials that have been carried out obtain results percentage of 88% “very
feasible”. From the results of the study it can be concluded that the Educational
Game Application is appropriate for use as learning medium in improvingthe
reading ability of children aged 5-6 years in preschool QuantumKids 3
Pekanbaru Kindergarten.
Keyword: Educatonal Games, Reading Ability
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