CD Skripsi
Penggunaan Media Pembelajaran Kuis Interaktif Berbasis Aplikasi Kahoot Sebagai Upaya Meningkatkan Hasil Belajar Siswa Kelas X Di SMA Negeri 1 Rimba Melintang
This study aims to determine the improvement of student learning outcomes through the use of interactive quiz learning media based on the kahoot application in economics subjects grade X-1 SMA Negeri 1 Rimba Melintag. This research is a type of Classroom Action Research (PTK) research. The subjects of the study were 26 students of grade X-1 SMA Negeri 1 Rimba Melintang. The data collection is carried out through documentation and tests. This study uses two cycles in which there are several actions, namely action planning, action implementation, observation, and reflection. Data collection techniques use observation, and learning outcomes tests. Based on the results of research from learning outcomes there is an increase every cycle. In the first cycle the Pre-Test score of 65% (17 students) reached a score above KKM 70 and 35% (9 students) had not achieved learning completeness, Post-Test scores (22 students) had achieved learning completeness and (4 students) had not achieved learning completeness. In the second cycle the Pre-Test score of 73% (19 students) achieved a score above KKM and 27% (7 students) did not achieve learning completeness, the Post-Test score of 100% (26 students) of learning completeness. Thus, it can be concluded that the use of interactive quiz media based on the kahoot application can improve the learning outcomes of grade X-1 students of SMA Negeri 1 Rimba Melintang.
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