CD Skripsi
Pengaruh Media Evaluasi Pembelajaran Kahoot Untuk Meningkatkan Minat Belajar Sejarah Siswa Kelas X Sma N 2 Tambang
The background in this study is the learning process used by teachers still using conventional learning methods and models. This study aims to (1) To determine the application of kahoot learning evaluation media to the learning interest of X SMAN 2 Tambang students, (2) To determine the effect of kahoot learning evaluation media on the learning interest of X SMAN 2 Tambang students, (3) To determine how much influence kahoot learning evaluation media has on the interest in learning history of X SMAN 2 Tambang students. The method used in this research is quantitative method of Quasi Expriment Design. This research was conducted at SMAN 2 Tambang. The sampling technique used purposive sampling. The population in this study were students of class X SMA N 2 Tambang with the sample being class X.10 as the experimental class and class X.12 as the control class. The results of this study indicate that there is an effect of using kahoot learning evaluation media on student interest in learning where the Sig (2-tailed) value is 0.045 and t-count> t-table = 2.045> 2.002, meaning that Ha is accepted and Ho is rejected. The magnitude of the effect of using kahoot learning evaluation media on learning interest can be seen from the average questionnaire value in the control class of 66.03 and experimental 70.46. with a correlation value of 27%
Keywords: Learning Interest, Influence of history learning, Kahoot
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