CD Tesis
Pengembangan Multimedia Akuntansi Berbasis Powerpoint Dan Wondershare Quiz Creator Untuk Meningkatkan Motivasi Belajar Siswa
This study aims is to make an interactive media for Accounting that can be used to improve student learning motivation in SMKN 1 Rengat. This type of research development uses the ADDIE model. Analysis stage begin with needs analysis that results in students needing varied media in increasing motivation. Stage Design produces pre-trial products. Development Phase for interactive media products that have passed the validation of the feasibility of media and material by expert validators. The results of the media expert validation test by validators 1 and 2 were in the 'feasible' category and the material feasibility by the material validators 1 and 2 was obtained in the 'feasible' category. The first implementation phase was carried out in the experimental class involving class X students with limited scale testing of the usefulness of the media obtained as much as 80% of students stated "very useful", and at the level of motivation 80% of the results were in the "very high" category. This means that media evaluation does not need to be done and continued with a large-scale test involving 1 experimental class and 1 control class. The data analysis method uses a different test analysis with the help of SPSS.
The results of the analysis show that students' learning motivation in the experimental class with a percentage of 62.5% in the 'High' category and the learning motivation of the control class students with a percentage of 59.4 in the 'Low' category. The end of this research is to produce interactive multimedia.
Keywords: Interactive quiz, media, learning motivation.
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