CD Skripsi
Kecanduan Game Online Clash Of Clans Terhadap Perilaku Sosial (Studi Kasus Game Online Clash Of Clans Pada Mahasiswa Disekitar Panam Kecamatan Tampan)
This research is proposed to qualify for a bachelor's degree in sociology. With the title " Game Online Clash Clans On Clans On Social Behavior (Case Study Online Game Clash Of Clans at Students Around Panam Kecamatan Tampan)". This study aims to determine the Profile of Online Game Clogs Clans Of Clans Students Around Panam Kecamatan Tampan and Impact game addiction to Social Behavior Students Around Panam Kecamatan Tampan. This research is descriptive qualitative research. Based on interviews with informants, stating that playing online games makes them feel bound by online games, is a necessity for an ever-increasing amount of time, making efforts to control, reduce, or stop playing online games but to no avail, to feel uneasy, Moody, depressed, or irritable when trying to reduce or stop playing online games. Play online games as a way to escape from problems. From the interview can also be concluded that by playing online games, informants indirectly continuously carried over the game online, so they so rarely hang out with friends or relatives around their neighborhood. Keywords: Game Addiction and Social Behavior
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