CD Skripsi
Pengembangan Media Pembelajaran Game Edukasi Berbasis Adobe Flash Professional CS6 Materi Persamaan Dan Pertidaksamaan Linear Satu Variabel Untuk Mengatasi Kejenuhan Belajar
This research aims to produce an educational game as learning media based on Adobe Flash Professional CS6 equations and inequalities for linear absolute values of one variable to overcome learning burnout. The development model is 4D (define, design, develop, and disseminate). One-to-one trial subject test in this research is three 8th grade students of SMP/MTs, a practical test subject for a small group of nine students from 7th grade of SMP/MTs and a practical test subject for a big group of twenty students from 7th grade of SMP/MTs heterogeneously. The instruments of this study include (1) validation sheets of learning media and (2) students’ response questionnaire toward learning media. The arranged learning media is validated by three validators and is revised according to the validator’s advice. The result shows that learning media is valid, with an average score of 3.67. The practicality of learning media shows the small group test percentage with an average score of 95.73% and the big group test percentage with an average score of 91.93% with very practical criteria. This study shows that educational games as learning media using Adobe Flash Professional CS6 for equations and inequalities for linear absolute values of one variable is valid and very practical to overcome students’ burnout.
Keywords: learning burnout; learning media educational game; Adobe Flash Professional CS6
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