CD Skripsi
Pengembangan Media Pembelajaran Permainan Monopoli Untuk Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran Sejarah Materi Kerajaan Hindu Budha Di Indonesia Kelas X Ma Darul Huda Salo
This research aims to develop monopoly game learning media to increase student learning motivation in the subject of history of Hindu-Buddhist kingdom material in Indonesia class X MA Darul Huda Salo. This type of research is a type of ADDIE development research which is divided into 5 stages, namely, design analysis, development , implementation, and evaluation. The validation results of monopoly game learning media experts obtained a percentage of 89.33%, material experts obtained a percentage of 83.08%, problem experts obtained a percentage of 95%, small group trial students' assessments obtained a percentage of 90.25% and large group trial students' assessments obtained percentage of 90.7% with the overall category "very feasible". Apart from that, there was an increase in student learning motivation in history learning which was marked by an increase in the percentage results of the student learning motivation questionnaire after using the monopoly game learning media which in the small group trial obtained a percentage of 87.33%, and in the large group trial obtained a percentage of 85.87 % in the "very good" category compared to before using the monopoly game learning media, which in the small group trial obtained a percentage of 45.66%, and in the large group trial obtained a percentage of 49.6% in the "fairly good" category. This shows that the monopoly game learning media is able to increase students' learning motivation in learning history.
Keywords: Development, Monopoly Game Learning Media, Learning Motivation
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