CD Skripsi
penggunaan game clash of champions sebagai evaluasi pembelajaran ipas materi peta kelas iv sekolah dasar
This research aims to determine the effectiveness of using the game Clash of
Champions as an evaluation of IPAS learning on map material for class IV
elementary school students. This type of research uses a quantitative approach
with the One Group Pretest-Posttest Design experimental method, which is an
experimental study conducted on only one randomly selected group.The
instrument used was a test.The results show an improvement before and after the
treatment, which was in the form of the game Clash of Champions, as an
evaluation of the IPAS learning material for the class IV elementary school pet
class. This can be proven by the calculation results which show that the average
post-test score is higher than the average pre-test score.The average post-test score
was 81.10, which falls into the fairly good category, while the average pre-test
score was 63.00, which falls into the sufficient category. The N-Gain calculation
results show an average score of 60.50, which falls into the fairly effective
category. Based on the research results, it can be concluded that the use of the
game Clash of Champions as an evaluation of IPAS learning material for class IV
students is effectively used and can be considered a new alternative in learning
evaluation.
Keywords: clash of champions, evaluasi pembelajaran, IPAS
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