Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
Image of Pengaruh Intensitas Game Online Terhadap Prestasi Belajar Pada Mata Pelajaran Ekonomi Lintas Minat Kelas XI Ia Di SMA Negeri 5 Pekanbaru
Penanda Bagikan

CD Skripsi

Pengaruh Intensitas Game Online Terhadap Prestasi Belajar Pada Mata Pelajaran Ekonomi Lintas Minat Kelas XI Ia Di SMA Negeri 5 Pekanbaru

Magdalena Purwasih / 1405111269 - Nama Orang;

This research aims to know the influence of the intensity of the game online against the learning achievements on economic subjects of cross-class XI IA interest in SMA Negeri 5 Pekanbaru. The entire research population of students who attend a cross-economy interests as much as 196 students and as a sample research amounted to 45 students obtained from pre surve. This is done by sampling technique of purposive sampling quota. The data collected via the question form and documentation. The results showed: (1) the learning achievements of students still low average acquisition value 77.75 with KKM amounting to 80. (2) the frequency of different types of online games are most popular among students of non economic online game, online games, online games and competitions is playing a non online game economics with the highest percent of number 26 and the percentage of 57.8%, based on the highest online game classification i.e. mobile legend with the average number of 2.37. Economic online game for the number of tentinggi of 3 percent with a percentage amounting to 6.7, with the highest economic online game classification i.e., railroad tycoon II with an average number of 1.67. While online gaming competition number of the highest numbered 16 percent and the percentage of 35.5%, with the highest online game competitions classification i.e. mobile legend with the average number of 2.18. (3) research results based on multiple linear regression equation PB = 0.357 87.451 – GONE – 0.486 GOE – 0.287 KGO meaning non economic online game, online games, online game and competition have a negative significant influence towards the achievement learn. This occurs because students tend to have high intensity against online gaming and online gaming competition rather than economic online game.

Key Words: Intensity game online, Student Achievements


Ketersediaan
#
Perpustakaan Universitas Riau 05 01. 119 (0021)
05 01. 119 (0021)
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
05 01. 119 (0021)
Penerbit
Pekanbaru : Universitas Riau - FKIP – Pendidikan Ekonomi., 2019
Deskripsi Fisik
ix, 112 hlm.; ill.; 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
05 01. 119 (0021)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
PENDIDIKAN EKONOMI
Info Detail Spesifik
-
Pernyataan Tanggungjawab
FATAH
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • DAFTAR ISI
  • ABSTRAK
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORI
  • BAB III METODE PENELITIAN
  • BAB IV HASIL PENELITIAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
Komentar

Anda harus masuk sebelum memberikan komentar

Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?