The problem in this research is that the history learning model still uses conventional methods and this has an impact on the lack of student involvement and history learning seems boring. As a result, the history learning outcomes of class XI students of MAN 2 Kuantan Singingi are low. The purpose of this research is to determine (1) The effect of implementing the Quantum Teaching learning mod…
Education is an effort made to advance student achievement. In education, something interesting is needed in learning, especially in learning History at school. Therefore, innovation is needed for learning media. Learning media is expected to be able to attract the interest and attention of students. In this study, one of the media that can be used in learning history is Wordwall Media, a digit…
This study aims to examine the effect of the inquiry method on students’ cognitive learning outcomes in history subjects for eleventh-grade students at SMKN 2 Pekanbaru. The research employed a quantitative approach with a quasi-experimental design using the Pretest-Posttest Control Group Design. The sample consisted of two classes: the experimental class (XI Electrical 1) with 40 students ta…
This study aims to analyse the role of the Karya Salemba Empat (KSE) Scholarship in developing the personal and social development of its recipients. Not only that, this scholarship also encourages students to play an active role in the campus environment and society. Data for this study was obtained through a descriptive qualitative approach with data collection methods including observation, …
This research aims to describe the development and preservation of the Raja Pauh Ranap Mosque cultural heritage site as religious tourism in Peranap District, Indragiri Hulu Regency. Historical methods were used in this research. Data were obtained through interviews, surveys, documentation, journals, archives, and documentary sources. The study results show that the Raja Pauh Ranap Mosque was …
This research aims to examine the development of the Makan Sirih Dance in shaping and representing the cultural identity of the Malay community in Pekanbaru City. This dance was first created by O.K. Nizami Jamil at the beginning of the formation of Riau Province as a performance to welcome honored guests in official state events. Over time, the Makan Sirih Dance has undergone a shift in functi…
This research is a type of Research and Development (R&D) that aims to develop 3D Wall Magazine media to improve students' cognitive understanding of national movement history material in class XI SMA N 1 Lirik. The development model used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study consisted of 7 students for the small group trial a…
This research examines the history and impact of the construction of the Tengku Agung Sultanah Latifah Bridge in Siak Regency, Riau, from 2001 to 2011. Before the bridge's construction, residents of Siak Sri Indrapura City faced various difficulties due to limited access across the Siak River, a nationally strategic river and a major transportation route. Reliance on pontoons, ferries, or woode…
This research aims to develop a history e-book based on historical heritage in Rokan Hilir as an innovative learning media to improve students’ learning motivation in history subject for Grade XI at SMAN 1 Kubu Babussalam. The background of this study is the low student engagement in history learning caused by the lack of contextual and interactive teaching materials. The research employed a …
History learning at SMAN 1 Peranap is still dominated by lecture methods, resulting in low student learning motivation reflected in their minimal participation and attention. This condition encourages the need for the implementation of interactive and visual learning models. This study aims to examine the effectiveness of the Picture and Picture model based on Jigsaw Puzzle in increasing t…
Education requires enjoyable learning, active students, creative teachers, and a peaceful classroom. In a learning process, student interest is needed to make the class feel more lively, especially in History learning. History is a subject that is less popular with students, therefore, teachers must be skilled at capturing their attention. If students are not interested and feel bored, it will …
This study aims to determine how to develop a poster learning media based on Qr Code in the Kandil Kemilau Emas Museum Collection for history learning at SMA Negeri 1 Kampar Timur, to determine the feasibility of developing a poster learning media based on Qr Code in the kandil kemilau emas museum collection, To determine the weaknesses and advantages of developing a poster learning media based…
This study aims to develop Virtual Reality (VR)-based learning media at the Buya Hamka Birth Museum to enhance students' motivation in learning history. The research was conducted at SMK Muhammadiyah 1 Pekanbaru, focusing on the history subject for Grade XI students. The background of this study arises from students' lack of interest in history lessons due to conventional teaching methods that …
This study focuses on the development of interactive learning media using Google Sites for history subjects, especially on the topic of the arrival of Hinduism-Buddhism in the archipelago. This study aims to increase student engagement and understanding by utilizing digital learning media as a response to the limitations of conventional teaching methods. This study uses a Research and Developme…
This research aims to develop an E-Brochure media based on the collection of the Tridaya Eka Dharma Museum, specifically for the material on the struggle to defend independence for class XII students at SMAN 4 Bukittinggi. Additionally, this study seeks to evaluate the feasibility of the media and understand students' perceptions of using the E-Brochure as a history learning tool.The method use…
This research aims to develop snakes and ladders learning media in history learning, especially material on the Indonesian national movement as an effort to increase the learning motivation of class XI students at SMAN 3 Mandau. This type of research is development research with the ADDIE development model which consists of 5 stages, namely analysis, design, development, implementation and…
This study aims to describe the development of Audiovisual-based diorama media to increase the learning interest of class x students on the material of the entry of Hindu Buddhist kingdoms into the archipelago at SMA Negeri 5 Pekanbaru. This research was conducted at SMAN 5 Pekanbaru in class X. In this study, researchers used the Research and Development (R&D) type of research method. The data…
The School Literacy Movement (GLS) aims to improve students' literacy skills, including reading, writing, listening, and speaking. This study explores the implementation of GLS in history learning at State Senior High School 12 Pekanbaru, specifically in class X.3. A descriptive qualitative method was used to describe the planning, implementation, and challenges of GLS. Data were collected thro…
This research uses the Gallery Walk learning model to increase learning motivation in class XI history learning at SMA Plus Bina Bangsa. The aim of this research is to determine 1) the motivation to learn history of class XI SMA Plus Bina Bangsa students before being given the Gallery Walk learning model; 2) the influence of the Gallery Walk learning model on students' learning motivation in le…
This research discusses the development of the Soeman HS Library in Riau Province in the period 1978-2017. The aims of this research are (1) to find out the history of the establishment of the Riau Province Soeman HS Library (2) to find out the development process of the Riau Province Soeman HS Library from 1978- 2017 (3) to find out the utilization of the Riau Province Soeman HS Library (4) ) …