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Penanda Bagikan

CD Skripsi

Pengembangan Model Pembelajaran Berbasis Game Dalam Upaya Meningkatkan Motivasi Belajar Pada Mata Pelajaran Kewirausahaan Siswa Kelas XI SMK Negeri 1 Bangko

SURAINI / 1805124380 - Nama Orang;

This research is a development research that aims to determine the process, feasibility and student response to game-based learning models in an effort to increase learning motivation in entrepreneurship subjects for class XI students of SMK Negeri 1 Bangko. The instruments used in the research were validation sheets and questionnaires, the data that had been collected was analyzed. Data analysis used descriptive statistical analysis obtained from data collection of material expert validation sheets and model experts, while data collected from questionnaires was used to analyze in an effort to increase student learning motivation. The results of the research in the first stage were validated by material experts 3.00 categories in both content aspects and 3.66 categories very well in terms of presentation of several revisions and not worth testing. In the second stage of validation of the validation material experts, 3.5 categories were very good in terms of content and 3.83 categories were very good in terms of presenting several suggestions and deserved to be tested. In the first stage of validation by model experts, there were 2.8 good categories, several revisions and not worth testing, In stage II validation by model experts an average of 3.3 categories were very good and deserved to be tested. Based on the results of the development of game-based learning models, it was declared feasible to be tested, to find out how students responded to game-based learning models in an effort to increase student learning motivation involving 32 students of class XI at SMK Negeri 1 Bangko as research subjects. An assessment score of 2.54 indicates that aspects of students' learning motivation before using a game-based learning model with a high category. The assessment score of 3.02 indicates that the aspect of student learning motivation after using the game-based learning model is in the very high category.
Keywords: game-based learning models, motivation


Ketersediaan
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Perpustakaan Universitas Riau 1805124380
1805124380
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
1805124380
Penerbit
Pekanbaru : Universitas Riau – FKIP – Pendidikan Ekonomi., 2022
Deskripsi Fisik
-
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
1805124380
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
PENDIDIKAN EKONOMI
Info Detail Spesifik
-
Pernyataan Tanggungjawab
FATAH
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • ABSTRAK
  • DAFTAR ISI
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORI
  • BAB III METODE PENELITIAN
  • BAB IV HASIL PENELITIAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
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