CD Skripsi
Pengembangan Media Permainan Monopoli Berbasis Steam Untuk Kemampuan Mengenal Konsep Bilangan Anak Usia 5-6 Tahun Di TK Fkip Unri
This study aims to: 1.) develop STEAM – based monopoly game media to introduce the concept of number to children aged 5-6 years old in TK FKIP UNRI 2.) To determine theeffectiviness of STEAM – based Monopoly game media to introduce the concept of number to children of numbers to children aged 5-6 tahun in TK FKIP UNRI 3.) To determine the feasibility of STEM – based of STEAM – based monopoly game media to recognize the concept of number for children aged 5-6 tahun years in FKIP UNRI TK with the formulation of the problem 1.) How to develop STEAM–based monopoly media to introduce the concept of numbers to children aged 5-6 tahun in TK FKIP UNRI? 2.) How is the feasibilty of STEAM- based monopoly media to introduce the concept of numbers for children aged 5-6 tahun years in TK FKIP UNRI. This research is an R&D research that adopts the develompment of Borg& Gall. The subjects in the study were Kindergarten B and the instrment used was a questionnaire given to material experts and meia to test fesibility of STEAM–based monopoly game media. The results of this study are 1.) STEAM-based monopoly game media hs been developed to introduce the ability recognize concept for children aged 5-6 aged years in TK FKP UNRI 2.) the feasibility of STEAM-based monopoly game media for the ability to recognize the concept of number for children aged 5-6 years in FKIP UNRI kindergarten. This Development research reseulted in a product in the form of learning media, namely the STEAM – based Monopoly game. The average asessment of the material expert validator was 89,90% with statement “fair” then the average assessment of the media expert was 85% with the statement “ fair” and then the average result the average expert assessment of material educators is 61.36% with the statement "Fair enough" the average result of the media of the media educator expert assessment is 67.33% with the statement "Fair enough" the statement "Fair enough" the results of the children's limited trial assessment are 93.3% with the statement "Eligible" . Based on the results of research and discussion, it is concluded that the STEAM-Based Monoply game developed has met the eligibility criteria.
Keywords : STEAM-based monopoly, Number concept, R&D
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