CD Tesis
Pengembangan Bahan Ajar Multimedia Interaktif Berbantu Anyflip Dan Quizizz Untuk Meningkatkan Motivasi Belajar Siswa
This study aims to Based on the background and problem formulation that has
been described, the objectives of this study are: (1) Produce interactive
multimedia teaching materials with the help of Anyflip and Quizizz on
product/service business opportunities. (2) Knowing the effectiveness of student
learning in the use of interactive multimedia teaching materials assisted by
Anyflip and Quizizz on product/service business opportunities. (3) Knowing
students' responses to interactive teaching materials assisted by Anyflip and
Quizizz on product/service business opportunities. (4) Knowing the increase in
students' learning motivation in the use of interactive multimedia teaching
materials Anyflip and Quizizz on product/service business opportunities. This
study uses the Research and Deployment Research method with the development
model used in developing this learning media is ADDIE (analysis, design,
development, implementation, and evaluation). The results of research and
development carried out using interactive multimedia teaching materials assisted
by Anyflip and Quizizz show the results of material expert validation with a
percentage of assessment after revision of 90% and assessment before revision of
74% while the results of validation of media experts with a percentage of
assessment after revision of 89.4% and assessment before revision 81%. The
average score of the teacher's assessment of interactive multimedia teaching
materials assisted by anyflip and quzizz is 87%, while the effectiveness shown by
the Paired Sample t-test from the results of the assessment shows that there is a
significant difference in the average value before treatment with the average
score. after treatment. Student responses to interactive multimedia teaching
materials assisted by Anyflip and Quizizz are interesting and not boring and the
material is easy to understand. For the Normality Test the results of the Wilcoxon
test, it can be seen that the increase in student learning motivation before and
after interactive teaching materials is -4.875 with a significant value of 0.000
Tidak tersedia versi lain