CD Skripsi
Pengembangan Permainan Rolling Light Untuk Meningkatkan Kemampuan Mengenal Bentuk Geometri Anak Usia 5-6 Tahun Di TK Pembina Pangean
This study aims to develop and determine the feasibility and effectiveness of the
rolling light game in improving the ability to recognize geometric shapes in
children aged 5-6 years in Pangean TK Pembina. The type of research used is
research development or Research and Development (R&D). The steps are
carried out using 8 stages starting from the stages: potential and problems, data
collection, product design, design validation, design revision, product
manufacture, product revision, and product testing. Data collection techniques
by observation, distributing questionnaires, and documentation analysis. The
instrument is a validation questionnaire in the form of structured and
unstructured questionnaires to be assessed for feasibility tests from material
experts, media experts, educators and limited field tests. The data analysis
technique used was descriptive quantitative analysis. The research can be
concluded that the validation of the results of the material expert assessment is
categorized as "very feasible", the results of the media expert assessment are
categorized as "very feasible" and the results of the educator expert assessment
are categorized as "very feasible". The results of product trials with limited
trials are categorized as "very well developed". From the results of the study, it
can be concluded that the rolling light game is suitable to be used to improve
the ability to recognize geometric shapes for children aged 5-6 years at
Pembina Pangean Kindergarten.
Keywords: Rolling Light Game,Recognize Geometric Shapes
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