CD Skripsi
Pengembangan Media Kreatif Cahaya Statistik Untuk Meningkatkan Kemampuan Statistik Anak Usia 5-6 Tahun
This research was conducted to produce a Creative Media Development against Knowledge of Patterns of Children aged 5-6 Years. This type of research is research and development (Research and Development). The results of this research and development refer to the steps proposed by Sugiyono (2016); 1) potential and problems. 2) Data and information collection. 3) Product design. 4) product validation; (a) material expert test; (b) media expert test. 5) product revision; (a) data collection techniques; (b) observation; (c) questionnaire; (d) documentation. This statistical light creative media resembles a board and several pillars that have been modified so that it attracts the attention of children and children can learn while playing. This creative light statistic consists of 1 board and several milestones. For the most illuminated bollard, the light is bright, the filled bollard is moderately lit, and the light is the least dim. For the implementation of learning, children are asked to enter creative media with statistical light that has been provided. In addition, children are also asked to count the number of each picture that has been grouped earlier. Children have not been able to compare which is a lot and which is little, such as children cannot compare water in a bucket more than water in a glass.
Keywords: Multimedia Usage, Conceptual Understanding, Early Childhood Education
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