CD Skripsi
Pengembangan Media Pembelajaran Komadi (Komik Matematika Digital) Berbasis Etnomatematika Pada Materi Geometri Di Sekolah Dasar
This study aims to develop a product in the form of an ethnomathematics-based
digital comic book learning media on geometry material in elementary schools
that is valid and practical. The method used in this study is a method of
development of research and development using the ADDIE model. This ADDIE
model has 5 stages that start with analyze, design, development, implementation
and evaluation. In developing this interactive media, researchers validated 3
validators consisting of media experts, material experts and linguists. To see the
practicality of the media developed, researchers conducted a limited trial, namely
a small group trial with teachers and students. Data collection techniques used in
this study are interviews, observation and questionnaires. The analysis technique
used by researchers is qualitative descriptive analysis and quantitative analysis.
Based on the results of the validity test, it shows that the digital math comics
learning media developed has a very valid category with a percentage score of
91.66%. Meanwhile, the practicality of the digital math comics learning media
based on the teacher's response questionnaire was 94.44% with very practical
criteria and based on the practicality questionnaire the student's response was
92.27% with very practical criteria. Based on the results of the study, it can be
concluded that the ethnomathematics-based digital mathematics comic learning
media on geometry material in elementary schools has met the valid and practical
criteria so that it can be used by teachers and students in the learning process.
Keyword: Learning media, Digital mathematics comics, Geometry, Validity, and
Practicality
Tidak tersedia versi lain