CD Tesis
Pengembangan Multimedia Interaktif Gelombang Bunyi Berbasis PBL Menggunakan Lumi Untuk Meningkatkan Keterampilan Proses Sains Dan Motivasi Belajar Siswa Kelas XI SMA/Ma
The survey results stated that there are various problems in learning physics. Physical materials such as waves are considered as learning that is difficult for learners to understand. Learning outcomes in aspects of science process skills (KPS) have not been optimally empowered. Only 22% of the 50 students of SMA Negeri 5 Pekanbaru have KPS in the high and very high categories. In addition, students tend not to be motivated when participating in physics learning. Only 30% of the 50 students of SMA Negeri 5 Pekanbaru students have high and very high learning motivation. Based on previous research stated that the combination of interactive multimedia and PBL models can increase KPS and student learning motivation. Therefore, interactive multimedia of PBL-based sound waves using Lumi is needed in the process of learning physics.
This study aims to describe the development of interactive multimedia, obtain interactive multimedia that is feasible and practical to be used in physics learning, and describe KPS and student learning motivation after the application of interactive multimedia in the physics learning process. The benefits provided such as the quality of KPS and student learning motivation increases, the application of multimedia interactive as an alternative for teachers and schools in physics learning which also has an impact on the quality of a country's education, and as a reference material for other researchers in improving the quality of science learning such as physics.
The type of research applied is a combination of development and experimentation. Development uses the ADDIE-type Instructional Design model which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluate. Interactive multimedia was also validated by 3 validators using validity assessment sheets, and tested for practicality by 3 teachers and 20 students using practicality assessment sheets. The type of experiment used is in the form of quasi-experimental with a research design, namely a nonequivalent control group design. The population in this study included all class XI MIPA students at SMA Negeri 5 Pekanbaru with 2 samples, namely the experimental class and the control class. The experimental class was given treatment in the form of the application of interactive multimedia sound waves based on PBL using Lumi in the learning process, while the control class only carried out the learning process using printed books. Before and after the material is taught, students are given KPS tests and learning motivation questionnaires consisting of a pretest and posttest. Research data in the form of pretest and posttest results are processed quantitatively and displayed in graphs to see the level of KPS and student learning motivation. The differences in KPS and learning motivation between the experimental class and the control class were analyzed using the Mann-Whitney test.
The results showed that interactive multimedia sound waves based on PBL using Lumi were declared feasible by validators with an average Aiken validity index of 0.86 (very high). The teacher as a practitioner stated that practical
xiv
interactive multimedia is used in physics learning with an average score of 93.30 (very practical). Students also stated that practical interactive multimedia was used in physics learning with an average score of 90.46 (very practical). The results of the study descriptively showed that the experimental class had a higher average KPS score and learning motivation compared to the control class. Inferentially the Mann-Whitney test shows a significant value or Asym. Sig. (2-tailed) < 0.05. This states that there are significant differences in science process skills and learning motivation between the control class (which applies learning resources in general) and the experimental class (which applies interactive multimedia sound waves based on PBL using Lumi in the learning process).
Based on the results of the study, it can be concluded that interactive multimedia sound waves based on PBL using Lumi have been developed based on the ADDIE-type Instructional Design research procedure. The results of the validity test and practicality test found that interactive multimedia was declared feasible and practical. The results of the field test also stated that interactive multimedia was considered effective for increasing KPS and student learning motivation. Therefore, interactive multimedia of PBL-based sound waves using Lumi is expected to be one of the references for learning and teaching activities in schools so that the quality of physics learning will increase as well as a reference for future research.
Keywords: Development, Interactive Multimedia, PBL, Lumi, Science Process Skills, Learning Motivation.
Tidak tersedia versi lain