CD Skripsi
Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Dengan Bantuan Blooket Dalam Meningkatkan Keaktifan Dan Hasil Belajar Siswa
This research is a classroom action research conducted with two cycles. In each cycle there are four stages, namely the planning stage, the action stage, the observation stage and the reflection stage. The subjects of this research were students of class VII-7 SMPN 12 Pekanbaru in the academic year 2023/2024 as many as 32 students. Data collection methods in this study used test and observation methods. The instrument of this research is to use test sheets (pretest and posttest) to measure student learning outcomes and observation sheets to measure student learning activeness. Based on the results of the study, the application of the Teams Games Tournament (TGT) type learning model with the help of a blooket for students in class VII-7 SMPN 12 Pekanbaru in cycle I obtained a percentage of student learning activeness of 57% and a percentage of learning outcomes completeness of 59.4% so that cycle I had not yet reached the desired success indicator of 75% so it was necessary to do cycle II. In cycle II, the percentage of student learning activeness rose to 86% and the percentage of completeness of learning outcomes rose to 100%. Thus, the application of the Teams Games Tournament (TGT) type learning model with the help of a blooket can increase the activeness and learning outcomes of students in class VII-7 SMPN 12 Pekanbaru.
Keywords: TGT Learning Model; Blooket, Activeness, Learning Outcomes
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