CD Skripsi
Penerapan Augmented Reality Pada Alat Peraga Interaktif Organel Sel Dengan Metode Marker Based Tracking
The method of teaching cell organelles in grade XI science classes still relies on conventional methods such as books, videos, PowerPoint slides, and microscopes, which have limitations in 3D visualization, interactivity, and microscope usage. To address this, an AR application for demonstrating cell organelles was developed using Marker Based Tracking on Android, employing R&D research methods and MDLC development approach, programmed in C# on Unity3D. The AR application successfully displays 16 3D organelle objects from plant and animal cells. Users can zoom in, zoom out, and rotate each organelle. Testing based on 6 ISO 25010 aspects showed 100% functionality, with reliability rated A. It performs well across various Android devices in portability tests, achieving an A rating for maintainability, and starts up in 10 milliseconds. User experience benchmarks rated it "excellent" for attractiveness (2.53), clarity (2.55), efficiency (2.56), accuracy (2.54), stimulation (2.55), and novelty (2.61). The AR application effectively detects 16 organelle markers. Expert testing resulted in 95% from media experts and 96% from subject matter experts. In conclusion, the application was rated "highly satisfactory" for enhancing real-time visual interactivity with 3D organelle models, facilitating interactive learning of cell organelle concepts for students in biology education.
Keywords: Augmented Reality, Educational Tool, Cell Organelles, Marker Based Tracking, Android
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