CD Skripsi
Pengaruh Permainan Wooden Maze Terhadap Kemampuan Mengenal Lambang Bilangan Pada Anak Usia 4-5 Tahun Di TK Negeri Pembina 3 Pekanbaru
This study aims to determine the ability to recognize number symbols in children aged 4-5 years before and after being treated with the wooden maze game at TK Negeri Pembina 3 Pekanbaru. This type of research is a quantitative experiment with a pre-experimental research design model, one group pretest posttest design. The research population was 17 children aged 4-5 years at TK Negeri Pembina 3 Pekanbaru. The sample used was all 17 children from Kindergarten A1. Based on
the results of the research that has been carried out, the researchers concluded that the ability to recognize children's number symbols before treatment with a percentage of 35.00% and then given treatment increased with a percentage of 79.12%. The data collection technique used is through observation, documentation and primary data, which is carried out directly by the researcher. Data analysis used the t-test. The results showed that there was an increase in the ability to recognize number symbols seen from the average score obtained before and after treatment. The results of data analysis obtained tcount 50,000 which is greater than ttable 2,120 from this research. It can be concluded that gamification-based e- books influence the religious and moral values of children aged 5-6 years at Tri Insani Permata Kindergarten. It can be concluded from this research that there is an influence of the wooden maze educational game before and after on the ability to recognize number symbols in children aged 4-5 years at Kindergarten Negeri Pembina 3 Pekanbaru
Keywords: Early Childhood, Wooden Maze Game, Number Symbol
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