CD Skripsi
Efektivitas Implementasi Media Pembelajaran Interaktif Dan Motivasi Belajar Terhadap Hasil Belajar Siswa Kelas X SMAN 5 Tapung
Learning outcomes are still an interesting issue to study at this time. This is evidenced by initial observations that have been conducted in class X SMAN 5 Tapung which show that student learning outcomes are still relatively low. The data obtained include not meeting the criteria for completeness with an overall average score of class X of 50.6 out of 179 students. While the lowest average score is in class X.4 with an average score of 47 out of 31 students. Therefore, steps must be taken to improve student learning outcomes in economics. This study used interactive learning media based on Lumio by Smart and student learning motivation to see how effective the media and motivation are in improving student learning outcomes. The population of this study were students of class X SMAN 5 Tapung, while the sample taken using the purposive sampling technique was 31 students of class X.4 because they had the lowest average score. The research method used was a quantitative descriptive approach with a quasi-experimental research type. This research was conducted in 4 meetings, namely 2 meetings with conventional methods and 2 meetings by implementing interactive learning media based on Lumio by Smart and learning motivation. After the researcher conducted the research, the results of the study showed that there was a significant difference in student learning outcomes when the learning process was carried out using conventional methods and when using interactive learning media based on Lumio by Smart and learning motivation. Furthermore, the results of the study showed that the use of interactive learning media based on Lumio by Smart and learning motivation was declared very effective in learning to improve the learning outcomes of class X.4 students at SMA Negeri 5 Tapung. This can be seen through the N-Gain Score test which showed results in the high category.
Keywords: Interactive Learning Media, Lumio by Smart, Motivation to learn, Learning outcomes
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