CD Skripsi
Meningkatkan Kemampuan Konsep Bilangan Melalui Media Puzzle Binatang Pada Anak Usia 4-5 Tahun di Pos PAUD Mutiara Hati Desa Sungai Petai Kecamatan Kampar Kiri Hilir Kabupaten Kampar
Abstract: This study aims 1) To know the game of beam can increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar. 2) To know the application of the teacher in increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar. 3) To know the high increase of ability to increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar. Type of research used PTK (Classroom Action Research). Based on the results of the research known that the ability to increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar. The application of the teachers in increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar conducted using 2 cycles as in 1 cycle there are 3 meetings. So through the game beam the learning process is carried out for 6 meetings. In each meeting there is an increase. The magnitude of the increase in the ability to increase the ability of the concept of numbers throuht the media puzzle of numbers in children aged 4-5 year in the pos paud mutiara hati desa sungai petai district kampar kiri hilir regency kampar obtained from before the action to cycle I increased by 38,9%. While the improvement of the ability to recognize the geometry shape from cycle I to cycle II amounted to 42,98%, and overall increase in the ability to recognize the geometry of the initial data into cycle II of 98,6%.
Keywords: puzzle numbers media, concept of numbers throuht
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