CD Skripsi
Meningkatkan Kemampuan Kesadaran Diri Melalui Permainan Galah Panjang Pada Anak Usia 4-5 Tahun Di Paud Minda Sintong Kecamatan Tanah Putih Kabupaten Rokan Hilir
This research aim improve ability of awareness of x’self pass game pole length. This research is research of class action of colaboratif which executed in two cycle. This research subject is group children of A in PAUD Minda Sintong District Tanah Putih Regency Rokan Hilir amounting to 10 child people. Research executed at semester two school year 2016/2017. Technique data collecting which use in this research is observation. Intrument data collecting to use observation sheet. Analysis data the used is descriptive, qualitative and quantitative. Improvement of ability of awareness of x’self told to succeed 75 % expanding to match expectation.
Result research of ability of awareness of x’self pass game pole length. Action criterion pre start to expand with average value ability of awareness of x’self equal to 40,42 %. From result research of cycle of one, meeting of one up to meeting of three with average value of cycle equal to 53,05 % expanding to match expectation but not yet reached effycacy indicator is so that needed by cycle hereinafter. While result research of ability of awareness of cycle child x’self of two, meeting of one up to meeting of three with average value of cyclus got by average value equal to 75,97 % expanding very whether.
Keyword : Ability of Awareness of x’self, Game pole length
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