Digilib Perpustakaan Universitas Riau

Tugas Akhir, Skripsi, Tesis dan Disertasi Mahasiswa Universitas Riau

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
Image of Kecanduan Game Online Dan Penyesuaian Sosial Siswa Di MA Muhammadiyah Pekanbaru
Penanda Bagikan

CD Skripsi

Kecanduan Game Online Dan Penyesuaian Sosial Siswa Di MA Muhammadiyah Pekanbaru

DESRI RAMA / 1405118890 - Nama Orang;

Social adjustment is an important in teenage life. Especially for students who are addicted to online games. The purpose of this research is to determine the image of online game addiction and social adjustment of students in school. Addicted online game students is who she/he play online games more than two hours. The subjects of this research are students who addicted to online games as much as 12 people by using purposive sampling and this research method is a descriptive quantitative. In this study the instrument used is a questionnaire. The results of the study found that in general the students know online games from their friends, in a day of students playing online games for 3 to 4 hours, funds in playing online games as much as Rp. 10,000 to Rp. 15,000 in a day, while for the type of game played war genre. The impact students feel due to playing online games is eye irritation, numbness or tingling hands and feelings want to get angry. The social adjustment of students who are addicted to online games is less good. In the aspect of real appearance are, generally many students who violate the rules of the school such as unplug in school hours, on the adjustment aspects of the group generally students play only with certain groups such as playing with fellow game fans. In generally at aspects of social attitudes, students prefer to play online games rather than actively participate in extracurricular activities at school, and on the personal satisfaction aspect students feel less satisfied when doing something alone.

Keywords: Online Game Addiction, Social Adjustment.


Ketersediaan
#
Perpustakaan Universitas Riau 05 14. 118 (0055)
05 14. 118 (0055)
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
05 14. 118 (0055)
Penerbit
Pekanbaru : Universitas Riau - FKIP – Bimbingan dan Konseling., 2018
Deskripsi Fisik
viii, 67 hlm.; ill.; 29 cm
Bahasa
Indonesia
ISBN/ISSN
-
Klasifikasi
05 14. 118 (0055)
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
BIMBINGAN DAN KONSELING
Info Detail Spesifik
-
Pernyataan Tanggungjawab
FATAH
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • COVER
  • ABSTRAK
  • DAFTAR ISI
  • BAB I PENDAHULUAN
  • BAB II KAJIAN TEORI
  • BAB III METODE PENELITIAN
  • BAB IV HASIL PENELITIAN
  • BAB V PENUTUP
  • DAFTAR PUSTAKA
  • LAMPIRAN
Komentar

Anda harus masuk sebelum memberikan komentar

Digilib Perpustakaan Universitas Riau
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?